Justin Clark


Favorite Games:
  • Castlevania: Symphony of the Night
  • Silent Hill 2
  • Super Metroid

332 games reviewed
70.4 average score
70 median score
51.4% of games recommended
Aug 28, 2014

The fundamentals of Second Son are present, obviously restricted to Fetch's flashy Neon abilities, which is fine since Neon was the most free-flowing and fun of Delsin's stolen powers to begin with.

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A next-gen playthrough reveals a game that doesn't break new ground, but very much tries to reach perfection with the tools Naughty Dog and the industry as a whole, really, are all very well aware of.

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Valiant Hearts isn't necessarily lacking in quality or polish, just that perhaps we're looking at one game that feels like it wants to be three.

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We're meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about the game gives the impression that he deserves it.

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Jun 2, 2014

The profiling system isn't as deep as expected, but still offers remarkably strong and subtly creepy world-building away from the main plot.

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May 6, 2014

Someone will likely prove this statement wrong, but there hasn't been a game that's run this far with the storybook conceit, and if there is, it's a near-certainty it wasn't executed with this much beauty, heart, and care.

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Mar 24, 2014

The motion controls and the touchpad get a decent, well-integrated workout, world detail is staggering, and the particle and lighting effects of Delsin's powers are breathtaking.

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The graphics have received the expected uptick in resolution, but Square Enix has also given both games a decent once-over, adding additional environmental detail, effects, even facial animations for the main characters.

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The lesson to be learned from it is for anyone making this kind of game to find the beauty in simplicity. Also, to never, ever fart on another man's balls.

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Feb 27, 2014

The less resilient player can and will die more than they have in quite some time; the good ones will be just as excited going back for more after the hundredth Game Over as they were at the first.

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A mostly linear experience that shuttles the player from scene to scene, with the slightly more open hub worlds being there for random LEGO stud hunts and little else.

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Even ignoring its gussied-up next-gen clothes, the game's strengths outshine its weaknesses as an experience, though its flaws outside of the visual realm remain impossible to ignore.

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