Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
A love letter to where it came from and an advancement of its best ideas into something bigger, more cohesive, and infinitely more fun.
For a time, revisiting Resident Evil was good. And just as quickly as I was hooked in, I played P.T.
There's only two questions that matter: "Do you love Nintendo?" and "Do you enjoy hitting things 'til they go flying off into the stratosphere?"
Saints Row rides onto new platforms, and a good standalone expansion follows with it.
Destiny gets darker with its new add-on, but the game itself isn't better for it.
There's a good game buried here, and when they finally plant the headstone, the cause of death will be chiseled as "trying too hard."
Telltale's riff on the Fables series is far from child's play.
There's no avatar here; it's your hands causing the violence now, your eyes staring directly at victims, and you facing down being shot dead, run over, blown up, or falling from insane heights.
This War of Mine is survival horror game of a very different, very literal kind.
A Bird Story is a short but bittersweet tale that uses sparse interaction to great effect.
The glue holding it all together as more than just a stale repurpose of the previous games is the story.
That it only receives the slightest of graphical upticks is less a sign of laziness in porting the game to next gen so much as a testament to how well-crafted Sleeping Dogs was to begin with.
Neverending Nightmares is an apt name for an unnerving but meandering experience.
Falling Skies is a functional, unattractive, and uninspired XCOM clone.
Chuck E. Scream.
An old-fashioned game in a newfangled era, Gauntlet does too much and too little all at once.
The initial joy that comes from mashing buttons and watching Link and his cohorts slash down mindless scores of imps, goblins, lizardmen, wizards, and dragons gives way to a steadily increasingly pile of nitpicks when repeated over several hours.
Natural Doctrine takes strategy role-playing games one step forward, and several clumsy steps back.
Playing around in Bungie's galaxy for its own sake is still just so undeniable and compulsive a draw that the disappointingly threadbare "why" starts fading into the background.
This is the truer definition of a mature title. This is what happens when first-person shooters strive to be more than a vulgar display of power.