Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
The graphics have received the expected uptick in resolution, but Square Enix has also given both games a decent once-over, adding additional environmental detail, effects, even facial animations for the main characters.
The lesson to be learned from it is for anyone making this kind of game to find the beauty in simplicity. Also, to never, ever fart on another man's balls.
The less resilient player can and will die more than they have in quite some time; the good ones will be just as excited going back for more after the hundredth Game Over as they were at the first.
A mostly linear experience that shuttles the player from scene to scene, with the slightly more open hub worlds being there for random LEGO stud hunts and little else.
Even ignoring its gussied-up next-gen clothes, the game's strengths outshine its weaknesses as an experience, though its flaws outside of the visual realm remain impossible to ignore.