Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
The world here is littered with side missions out in the wild, and most of them amount to uninspired fetch quests.
Living in America as a kid with brown skin has never been harder, or more frightening, and Life Is Strange 2 is a harsh primer in that fact. Nevertheless, there’s light and beauty in this journey, as this is a game that values the boundless hope of the two young men at its center, and without invalidating America’s darkness.
There's fun to be had in Harmonix's take on kinetic rhythm games, but it loses the beat in a few key areas.
Fallen Order is powerful in ways that Star Wars hasn't been in video game form in over a decade.
The most powerful statement the game winds up making is that work is worthwhile, even at the bitter end.
Despite some shaky elements, Katrielle Layton does admirable work taking over the family business.
On the Nintendo system, the game will fare its absolute best with the uninitiated.
The brunt of the work here has gone into raising the game's resolution and frame rate, and implementing higher quality assets all around.
This expansion marks a sea change for the series, from one that keeps players begging for scraps to one that sets players up for a feast.
It's impressive how much the simplest acts in Link's Awakening remain so gratifying hour after hour.
All that's cool about flying a mech has been executed in the most leaden, user-unfriendly, nonsensical manner possible.
Gears 5 is the first time the series has made the brutality of its combat feel captivating and disturbingly intimate.
With the newest update, No Man's Sky surpasses even its own far-reaching ambitions.
If you ask if something is possible for you or your Legion to do in Astral Chain, most of the time, the answer is yes.
Double Fine's take on the post-post-apocalypse has a good couple of heads on its shoulders, but it's not quite the warrior of the wasteland it could be.
From the second you power on the game, its entire toy chest is open to you, no strings attached.
As varied and intriguing as the game can get on a conceptual level, it outdoes itself in the minutiae of traversal and combat.
Justin Roiland's usual obnoxious humor is both the best and worst thing about an otherwise no-frills platformer.
It's not greed in this day and age to expect publishers to respect and preserve their history. At this point, it's an artistic responsibility.
It's hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.