Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
Everything truly good in Marvel's Avengers is compromised by its mercenary feature set.
Tell Me Why puts Dontnod's usual bag of tricks to good use in an empathetic but somewhat toothless narrative.
To say that the game feels like a relic from a different age would be an understatement.
The game has the look of a thoughtful samurai epic, but the façade flakes under scrutiny.
Mind Control Delete throws a few wild twists into the Superhot formula, but it might be too much of a good thing.
The game displays a thorough, haunted understanding of what cruelty for cruelty's sake can do to the soul.
Its occasional pizzazz, including Shoji Meguro's blissful J-pop soundtrack, is undermined by how hard it often is to actually look at the game.
Project Warlock is an admirable shotgun blast from the past, but it doesn't really have an identity of its own.
Saints Row: The Third is a game with an identity crisis, both within the context of its story and outside of it.
This is a game where the triumphs come from tiny marvels of efficiency and careful planning rather than kinetic skill.
It's the best kind of retro throwback, reminding us how hard these kinds of games could hit.
The game flips the script on the very idea of nostalgia being the only guiding creative force behind a remake.
The element of fear that Resident Evil is known for isn't as fully baked into the mechanics of this remake as it could have.
The game speaks in specific and effective ways to the sheer exhaustion of living in perpetual strife.
After seven years, Kentucky Route Zero reaches the end of the road, and the full portrait it paints is melancholy and sorrowful but also absolutely beautiful.
The world here is littered with side missions out in the wild, and most of them amount to uninspired fetch quests.
Living in America as a kid with brown skin has never been harder, or more frightening, and Life Is Strange 2 is a harsh primer in that fact. Nevertheless, there’s light and beauty in this journey, as this is a game that values the boundless hope of the two young men at its center, and without invalidating America’s darkness.
There's fun to be had in Harmonix's take on kinetic rhythm games, but it loses the beat in a few key areas.
Fallen Order is powerful in ways that Star Wars hasn't been in video game form in over a decade.
The most powerful statement the game winds up making is that work is worthwhile, even at the bitter end.