Austin Trujillo
- Uncharted 2
- Danganronpa
- The Last of US
Austin Trujillo's Reviews
It's not a vastly different game but I certainly didn't expect it to be, nor did I want it to be. Disgaea 5: Complete is the pick up and go kind of experience I live for in strategy gaming and I couldnt be happier to have it on Switch now.
Playgrounds sure isn't an NBA Jam, but it feels okay for a return to arcade style basketball. I'd like to see EA try again in the future, hopefully taking some of the bare minima they've learned from Playgrounds to make a more enticing experience.
I'll always love Parappa. It's due to this love that I have to be harsh here because I expect better from the origin of rhythm games. We'll just have to believe if he ever comes back he makes a debut that feels like a modern rhythm game should.
Nearly impossible to put down, chock full of content yet hindered by an archaic online system. Mario kart 8 Deluxe is another phenomenal game in the growing switch library, yet an ominous precedent for the future of Switch online games.
I like Telltale games for the most part. I loved The Wolf Among Us and Tales From The Borderlands. Those were also games that I played years ago. As of now, the engine feels the same if not slowly getting worse. It could also be that I was more forgiving in the past when I was playing those games on older hardware. Now it is 2017, and I'm all out of patience. Guardians is hindered by its engine and will continue to be if Telltale does not change, which is a true shame.
They say beauty is in the eye of the beholder. In Andromeda, I was beholden to beautiful environments and robust gameplay, yet marred by inhuman animations and a story more loose than spare change in a long woolen sock. Andromeda is a galaxy of empty promises and one I could not find enjoyment in.
Night in the Woods is about growing up in a world that doesn’t seem to give a damn about you, something so many of us can almost relate to today. It’s about growing up when you thought you were already grown up. It’s about embracing your emotions and coming to terms with your failures. It’s about cherishing the past but also learning to let it go. And it’s one of the nicest indie games I’ve had the pleasure of playing in recent memory.
World of Final Fantasy certainly did not scratch any itches for me, but I can't truly lambast it for what it is. I mean look at those faces! In terms of its gameplay and story, while repetitive and not entirely engrossing, there is charm and care put into this world that truer fans than I can appreciate. There's a good game here, but it certainly isn't for everyone.
If you're ready to spend a few hours holding up on your control stick, looking at some colorless environments for shoddy clues that are imperative to the plot, and a lot of head turning for some cheap jump scares, then Here They Lie was made for you. Otherwise, I would not waste the time with it.
Grand Kingdom isnt my favorite tactics game as of late, but I certainly didn't dislike it. It was a welcome little serving in a buffet of tactical rpg's, and one I wouldn't recommend skipping over.
Surprisingly deep, complex, and full of entertainment and exhilaration, DiRT Rally is a treat for anyone looking for advanced racing games!
If you didn't play RE6 on previous gen and want to play it now, this is the best version of the title and the easiest way to do it.
With over 20 hours spent in game and the prospect of taking on New Game+ in the future, I think Salt and Sanctuary is one of the greater indie titles available on the PS4. An amazing achievement for a development team of just 2 people.
The Witch and The Hundred Knight was not a bad NIS game but certainly wasn't one of my favorites. As a huge Disagea fan I was left with some good and bad tastes in my mouth, mostly just relating to the quality of the port. I still think the game is worth checking out if you're looking to scratch the itch of a decent dungeon crawler, especially one that is so funny and dark like this game.
Battlefront was a game I highly anticipated, played like mad, and probably won't revisit. It was fun for the time I got out of it, but the lasting appeal, the lacking sense of progression, and the repetitive nature quickly pushed me away from the game. It's a perfect title for a die-hard Star Wars fan that wants to enjoy a cool multiplayer experience, but only if they are ready to play the same thing over and over again for a long period of time.
Zestiria does some interesting things with its battle systems but really falls short in terms of story telling and artistic presentation. Although I feel this title would make for a better entry point into the Tales of franchise, it hardly feels like one of the more stellar games in the series. Give it a shot if you're a die-hard fan, but take caution if you're new to the Tales of games.
Bedlam unfortunately didn't have very many high points for me, other than having some solid gameplay that was plagued by mediocrity in its world. The sound design was nice, the graphics were lackluster and the overall experience left me wishing for an overall better experience.
Story Mode is a solid attempt at giving all new meaning to creativity in Minecraft. The plot is set and it looks to be both interesting and fun. I'm looking forward to continuing the story Telltale has crafted and seeing everything they have in store for the game.
Overall, while it isn't some incredibly intense new offering, 4-II does enough to make veterans and newcomers happy. Normally I find myself bored slashing through hordes over and over, but 4-II had a certain charm and a much better experience that kept me going. I'd recommend it to anyone that hasn't played 4 before, or anyone who is a die hard fan.
Bigger, crazier and more spectacular than ever, Disgaea 5 doesn't disappoint and continues to be one of my favorite strategy franchises. While the pacing may be a bit slow, it doesn't detract from the overall quality of the game and it's absolutely worth picking up.