From racing against the computer to taking on friends with their own karts to designing the perfect track to just exploring your place through the eyes of a tiny, kart-racing Mario, this is a toy in the best way: a portal to inventive, constantly changing play that’s fun no matter how you decide to interact with the platform. Your home is now Mario’s own set of challenges and opportunities, and that’s a jump I did not expect from the Mario Kart franchise.
This simple package, with an unassuming title and cover, is already one of my favorite games of the year. Nintendo may have released the perfect game at the perfect time with Animal Crossing: New Horizons, and it looks like the company may be able to repeat the same trick when Clubhouse Games: 51 Worldwide Classics.
Microsoft and Mojang have created a game where you’re hitting endless minions and boss characters with all sorts of pointy weapons, but they did so in such a way that playing still feels creative, and freeing. That’s a very welcome magic trick from a series trying something this new, this confidently.
The Room VR traps you inside a wonderfully cohesive world with internal logic that doesn’t have to play by the established rules of our reality. It forces you to think your way out of things while greater powers always seem right around the corner.
Valve has succeeded at just about every goal it must have had for this project. The only thing left is whether hardcore fans will be willing to buy, and use, a virtual reality headset in order to learn what happens next in the world of Half-Life. The good news is that those who do will experience what is likely the best VR game released to date.