Microsoft and Mojang have created a game where you’re hitting endless minions and boss characters with all sorts of pointy weapons, but they did so in such a way that playing still feels creative, and freeing. That’s a very welcome magic trick from a series trying something this new, this confidently.
The Room VR traps you inside a wonderfully cohesive world with internal logic that doesn’t have to play by the established rules of our reality. It forces you to think your way out of things while greater powers always seem right around the corner.
Valve has succeeded at just about every goal it must have had for this project. The only thing left is whether hardcore fans will be willing to buy, and use, a virtual reality headset in order to learn what happens next in the world of Half-Life. The good news is that those who do will experience what is likely the best VR game released to date.
This is the sort of thing that might keep smaller children occupied for a time, but buffet rules apply: The food doesn’t taste better just because there’s a lot of it. And that’s maybe the best thing I can say about Mario & Sonic at the Olympic Games Tokyo 2020: There is certainly a lot of it.
Borderlands 3, if it works well at launch, is a competent game that feels like a passable continuation of the franchise instead of an evolution. It’s the same general idea with new vault hunters, but with little of the joy and danger that I fell in love with in earlier entries.