And that's the strength of this sequel. It balances a steady stream of suffering and hurt with exuberant humanity. It deals with our darkest impulses and our best, and plays them both up to a ridiculous degree. There's nothing subtle about Wolfenstein 2, but it's all affecting in a way that makes the game feel special and coherent. There are moments in the game that made my heart swell, while others were so grisly I had to look away.
You can feel the creators of some games in certain details or plot twists, but Tales from the Borderlands Episode 2 goes further. It's as if everyone is dancing as hard as they can behind the scenes to put on a show, and you're experiencing the sweat as it drips from their brow. It's the sort of game that feels like a puppy dog desperate to be liked, and you can't help but pet it.
Everything I'd expected from Telltale's take on this franchise, executed with such skill that it's hard to find anything to complain about...It's an enjoyable, violent and well-crafted introduction to the series. Episode Two can't come soon enough.
If you can judge a game based on the moments that make you put it down for the night, Just Cause 3 is hard to criticize: I only stopped when I needed to sleep, not because I wanted to put the game down. The "did you see that?!" factor seems unlimited here, and it kept me coming back to discover what unexpected domino of explosions I could start next with a single grenade. The formula of the Just Cause series hasn't been expanded, but it has been improved. And it's rare that a game is so comfortable in its own skin.
This episode did a great job of quickening the pace of the story while offering the player the sort of hard choices that make Telltale games such terrible fun to play.