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Edge of Nowhere (VR)

Insomniac Games
Jun 6, 2016 - Meta Quest
Fair

OpenCritic Rating

71

Top Critic Average

27%

Critics Recommend

IGN
6.7 / 10
Eurogamer
Recommended
PC Gamer
58 / 100
Game Informer
7.5 / 10
Polygon
7.5 / 10
GameSpot
8 / 10
Destructoid
6.5 / 10
IGN Italy
6.8 / 10
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Edge of Nowhere (VR) Media

Edge of Nowhere - Launch Trailer thumbnail

Edge of Nowhere - Launch Trailer

Edge of Nowhere (VR) Screenshot 1
Edge of Nowhere (VR) Screenshot 2


Critic Reviews for Edge of Nowhere (VR)

Edge of Nowhere stands out in the current library of VR games only because it’s one of the longer and more polished games out there, but compared to the conventional third-person action-stealth games it closely emulates it’s competent but unremarkable. If you’ve played a game in this genre before, Victor’s platforming and sneaking will do very little to surprise you, other than the way the sense of isolation you get from putting on the Oculus Rift enhances the setting.

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Insomniac's Oculus debut blends great art, effective stealth design and VR's powers of immersion for wonderfully unsettling results.

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VR can’t elevate Edge of Nowhere’s mediocre climbing, shallow combat, and contrived story.

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Is it reason alone to buy into VR? Probably not. But if you’ve taken the plunge, it’s worth spending a few hours losing your mind

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Edge of nowhere is flawed and familiar but also a positive step for virtual reality games

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Edge of Nowhere is a thrilling trip to the Antarctic, punctuated by disturbing horrors and hallucinations.

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Edge of Nowhere could have easily been on other non-VR platforms and be passable as a budget title at around $20, but instead, here it is as an Oculus Rift exclusive costing double that thanks to what I'd call the 'VR tax,' which in this case is for a mostly worse experience. While there is an interesting story to be found, barely anything else here stands out as being original. It all feels very safe. Not a terrible game, not a great game, and from my point of view, not worth $40.

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Finally a game in VR which shows that the third person is ideal for virtual reality, even if in the end it's almost all talk and no action.

Review in Italian | Read full review