Neal Chandran
Monster Crown has potential and some good ideas, but execution is lacking.
It’s half decent... literally.
It's not a bad little game and it certainly has potential.
A decent SRPG for existing series fans only.
A new direction for Aveyond that could divide fans.
It’s difficult for me to say this, especially with so many positive elements in the game, but I found Crowns and Pawns: Kingdom of Deceit to be mediocre. It doesn’t do anything inherently wrong, but there is nothing very memorable about it either. My lasting impression is that the game played it too safe and colored too neatly inside the lines. Clearly, a lot of love, effort, and resources went into creating this game. I wanted to adore it, but I have no interest in playing any future games in a hypothetical Crowns and Pawns series. I suppose players looking for a classically-styled point-and-click game will definitely get something out of it, but it’s not a game I would recommend buying unless it’s on sale.
It's not a bad game, but is best played in small doses.
Towards the Pantheon feels like a turn-based Zelda game.
A decent game, but it doesn't do enough to stand out in the oversaturated "me too" retro-game crowd.
A decent game that ends before it begins.
An enjoyable game that left me wanting more.
The video game equivalent of a summer popcorn movie.
Surprisingly epic.
A lovely debut title that makes me wonder what Quiet Bay Studio will come up with next.
The game is an acquired taste that takes time to blossom fully and come into its own.
Blyts' first graphic adventure holds immense promise for the future.
Worth trying, especially for gamers who value story over everything else.
Arcadian Atlas is a solid, concise SRPG crafted with a lot of heart.
Love Shore has ideas I would like to see expanded on in the visual novel genre.
An enjoyable, if flawed, classically-styled JRPG experience.