Crowns and Pawns: Kingdom of Deceit
Top Critic Average
Crowns and Pawns: Kingdom of Deceit Trailers
Crowns and Pawns: Kingdom of Deceit | Launch Trailer
Crowns and Pawns: Kingdom of Deceit - Gameplay Trailer
Crowns and Pawns: Kingdom of Deceit - Announcement Trailer
Crowns and Pawns: Kingdom of Deceit Screenshots
Critic Reviews for Crowns and Pawns: Kingdom of Deceit
It’s difficult for me to say this, especially with so many positive elements in the game, but I found Crowns and Pawns: Kingdom of Deceit to be mediocre. It doesn’t do anything inherently wrong, but there is nothing very memorable about it either. My lasting impression is that the game played it too safe and colored too neatly inside the lines. Clearly, a lot of love, effort, and resources went into creating this game. I wanted to adore it, but I have no interest in playing any future games in a hypothetical Crowns and Pawns series. I suppose players looking for a classically-styled point-and-click game will definitely get something out of it, but it’s not a game I would recommend buying unless it’s on sale.
Crowns and Pawns is a high-quality game that impresses in many ways by embracing the best of classic point-and-click design. There is even replay value, as different decisions lead to different puzzles-something noteworthy, indeed. Interesting reading and easter eggs to other genre classics are the icing on the memorable cake. Don't let some user interface issues detract, as this is an adventure worth seeing through to the end.
When it's good, Crowns and Pawns: Kingdom of Deceit is really good. This love letter to Broken Sword and Gabriel Knight-style point-and-click adventures looks great, explores a part of world history that has rarely been touched, and offers plenty of great puzzle-solving that will make you feel like a modern Indiana Jones (or Robert Langdon). At its worse it fails to immerse players into its world, or seems keen on annoying players through puzzles that will test one's patience. Thankfully, while Tag of Joy's creation is very rough around the edges, it mostly leans towards the fun side of the scale.