Kyle E. Miller
Pure RPG magic.
A perfect showcase for the power of indie developers; a deck building, roguelike, action RPG.
A potent, frustrating, demanding, amusing, tedious, exhilarating world unto itself.
Not just another Diablo clone.
Lone Survivor bears doubtless resemblance to that classic survivor horror franchise, Silent Hill. After all, Lone Survivor has creepy monsters, a mostly-empty city, a basement you don’t want to be in but must be, fleshy red membranes, and a psychological bent. I like to think of Lone Survivor not as a tawdry imitator, but as an intelligent and surreal homage to a once-powerful series, and even perhaps a comment on the genre itself. This isn’t just about surviving and getting to the end alive, it’s about how you choose to get there. Lone Survivor asks you to think in the midst of madness and horror. And if you don’t, who knows where you might end up?
Immerse yourself in the psychology of an American family in autumn country.
Experience a nightmare and then have some of your own. "Inspired" by mental illness.
A striking and unique adventure with an annoying sidekick.
Risen 3 is worth its weight in rum.
If repetitive gameplay and generic humor don't bother you, Costume Quest might bring back some good childhood memories.
This isn't the next big JRPG, but it'll certainly take you a long time to complete.
An almost apathetic sequel that accomplishes nothing more and a little less than its predecessor.
It's an action RPG from Spiders: awkward, sloppy, and too small for its own good, but entertaining enough for what it is.
A messy, bland RPG that might attract some for its nostalgic powers.
A disappointing experiment in disappointment.