Drew Hurley
- Final Fantasy VII
- Persona 4
- A Link to the Past
Drew Hurley's Reviews
It's not a Sonic game, and yet, it's one of the best Sonic game in years. It takes all of the best elements of the 16-bit series and mixes in other classics like Rocket Knight and Ristar, amongst numerous others, to craft a great new IP. It may be derivative right now, but it has the strength and the potential to be so much more. What little flaws there are, are down to the inexperience and budget of the team, something that makes the upcoming sequel very exciting. Imagine what can be offered now. This new release on Switch gives another platform of players the opportunity to see what it has to offer and reminds those who experienced it the first time why Freedom Planet 2 should be on their radar.
Unlike most Minecraft clones, Portal Knights delivers an experience wholly its own and for the most part it succeeds. Playing through the main story is a highly enjoyable experience and for those who are looking for a new sandbox to build in. The home worlds allow the freedom to craft to your heart's content. It's even better with friends, too. The inclusion of co-op was a very wise choice and gives yet another element to elevate it above its competitors.
The original Hand of Fate had a Vita port planned, which sadly never came to fruition. Hand of Fate 2 on Nintendo Switch shows just how good that port could have been. It's so absurdly addictive and utterly unique. It improves on the original in every way and is a truly unique experience. It takes elements of so many different types of games and mashes them together; a process that usually results in a metaphorical goopy mess, but here it's somehow turned into gold.
Shelter Generations is a considerable disappointment. This whole package seemed filled with promise but each and every element is terribly flawed in its execution. Shelter 2 feels like an empty world, meaning it regularly begins to feel dull, and even when the world has enough content, there isn't enough development in the story or the core gameplay to keep things interesting. Paws improves things by adding a story, some puzzles to keep things interesting, and a whole bunch of charm. There are some lovely and genuinely moving moments. It's good, but just too short, and it's not enough to save this collection.
Bomb Chicken isn't going to be breaking any molds. What it does, countless others have done before, and better. That doesn't mean it isn't a ton of fun, though, if a little brief. It is an ideal new title for speed-runners to stream, and all-in-all a fun, addictive, crazy, little arcade experience. Based on this, Nitrome is one to watch; it certainly has a promising future ahead.
The story mode and equippable tiles give something unique, while the extra modes give the same type of replayability that makes these types of puzzle titles so popular.
Nintendo Switch is becoming the go-to home for indie titles, and that's become something of a double-edged sword. It has meant that Switch is becoming the new Vita, stuffed to bursting with indie darling ports from PC, giving a whole new audience the chance to experience them. However, it's also meant an influx of mobile ports that are not quite as memorable. Tiny Troopers: Joint Ops XL falls somewhere in the middle. There's a ton of content here for the low price of £9.99, but these games are sadly artificially inflated with repetitive, boring gameplay that really shows its age.
The asking price of £8 for Animated Jigsaws: Beautiful Japanese Scenery is simply far too high for this. The fundamentals are heavily flawed; the puzzles are far too limited; the animated features are completely underwhelming; basically, there are far too few positive aspects here. The scenery is nice, at least, but not worth buying this game for. It feels like a free phone title.
LEGO The Incredibles does exactly what fans of Tt's games will expect at this point. It delivers a fun distraction that is great to play through in couch co-op, with plenty of extras to keep the game enjoyable for a long time to come. However, like Telltale, it has done little to expand or innovate here and the source material feels a little thin for this type of affair. LEGO Pixar or LEGO Disney could have been amazing and, maybe, this is the first step towards that. However, on its own, it can't stand up to its predecessors.
Kona VR falls under the rather unflattering title of Walking Simulator - a title that detracts from what each game has to offer. Kona VR tries to break out of this label by focusing on the survival elements, and it works. Mostly. The environment, atmosphere, and dread make Kona memorable and the new VR features make it even better.
Fallen Legion: Rise to Glory is the type of game that requires playing first before purchasing. It looks great, with some gorgeous hand-drawn art, and some cool looking combat. That combat system looks like a fresh take on the classic Valkyrie Profile, but once getting hands-on, it's quickly evident it doesn't live up to its promises. The premise is solid on both the action and the gameplay, but the execution leaves a lot to be desired. The story is horrendous, hugely convoluted, lacking any sort of pivotal moments, or interesting characters. The combat system is too manic and messy to master, leaving it as a real disappointment, overall.
Tower defence games may have lost their popularity somewhat in recent years but PixelJunk Monsters 2 shows why it exploded in the first place. It is insanely addictive and just the right level of challenging, although certain folk may find the frustrating elements a little too much to enjoy. Some will find achieving every perfect rating compulsive, while others will find it wholly off-putting. Regardless of the difficulty level, the one thing that really lets it down, though, is the pace during the stages. Occasionally, between waves, it really drags and nothing happens, and there's no way to fast-forward or speed up, leaving huge gaps where it's too tempting to put the game to one side and do something else. If you are making your audience want to do something else, what's keeping them playing?
Considering this is the fifteenth in the franchise, Koei Tecmo took a big risk by trying to attract an all new audience and it failed spectacularly. Understanding where Nobunaga's Ambition: Taishi came from can help to explain it. It was released not just for PC originally, but for tablet also, hence the big changes and simplified features. In this bold move, Koei Tecmo managed to not only drive away its loyal fan-base but also fail to bring in any new fans to the series. Ultimately, the final product is just dull, too simple to appeal to the hardcore, and too dense to appeal to the casual. It's hard to see who could enjoy this outside of hardcore J-History buffs and, even then, a textbook would be more entertaining.
ICEY has a lot going for it; the combat is fun, the story and writing smart, plus it has some great designs and animations. It's definitely an enjoyable little addition to the libraries of Switch players, but its flaws are evident to see. If only it was a little longer, or had a bit more of a replayability factor, and if only the voice acting was better... Still, more than just a good game, and well worth checking out.
Fans of Little Witch Academia will find something to do here in Chamber of Time. There's an original story from TRIGGER that is genuinely enjoyable and the interactions between the likeable cast are all great. It's just a shame that every element of gameplay is so massively flawed in so many ways. The groundhog day style repeating story was so promising and yet it has been produced in such a terrible fashion. There are plenty of good elements to the dungeon crawling, yet the levels themselves are dull and frustrating. A big disappointment.
As the era of remakes continues on and on, with the recent confirmation of the original Shenmue games finally receiving their long-awaited remaster later this year, this is not a good example to look to for what's in store. If this is indicative of what to expect, the Final Fantasy VII faithful are right to be concerned for what their upcoming drastically different remake has in store. Somehow, it manages to take the original and, honestly, it makes it worse… The same story and the same game are still here at its heart, but it's hidden away under so many layers of imperfections and issues that it's almost indistinguishable. Frankly, it's a better idea to grab a SNES mini and enjoy the original instead. Horribly disappointing.
Assassin's Creed Origins: The Hidden Ones it the ultimate example of "more of the same." Honestly, the core gameplay is as good as the full game and, in places, it's even better, with some real highlights. However, with a disappointing new zone design, a lacklustre main story, and nothing new or bold to set it apart, it just feels like filler and occasionally dull, which is a real shame considering how Ubisoft's track record with original and memorable DLC has been.
It's hard to find anything wrong with SteamWorld Dig 2 or to even suggest anywhere it could do better. This is an absolute masterclass in game design that is absurdly fun and addictive. It constantly keeps players on their toes by regularly introducing new mechanics that totally change up the experience. The developer has polished every aspect of this to sheer perfection and delivered an experience that will make hours vanish. Regardless of platform, this is a game that deserves to be played by everyone.
It's hard to deliver quality DLC, and as the previous instalment saw, the result is often more of the same that fails to live up to the original or delivery anything new. There are 12 hours or so of content in The Curse of the Pharaohs, and while it isn't all good, the pieces that are good, are very good. So good, in fact, that it takes Assassin's Creed Origins and puts it on par - or even ahead! - of Black Flag for best Assassin's Creed game of all time. Future Assassin's Creed titles take note, sometimes a little bit of the mythical and magical can elevate the game even further …and how about giving eager gamers something in Japan next time?
So many VR games are still just tech demos, sadly, but at least when they are just tech demos they have redeeming features. The prospect of ARK Park gave a chance for a VR experience that would show some stunning interactive experiences. It failed… and it fails in almost every area. It tries to adapt each key element of ARK: Survival Evolved and instead gives a horrible pale imitation of each, isolating each into a little slice, which doesn't live up to - or even represent - the original. The gathering is grindy, the crafting unrewarding, and the combat boring and repetitive. Not to mention as a VR game it suffers, too, as the controls are awkward, plus the price of the game is too high and the visuals lacklustre. The developer was so preoccupied with whether it could, that it didn't stop to think if it should.