Matt Sainsbury
I can't recommend this game enough. It tells a cracking Shinto werewolf story, and the drama of the game's "courtroom" scenes are every bit as compelling as we've seen in the likes of Danganronpa and Lost Dimension. The presentation is a little on the pedestrian side, but don't let that put you off exploring one of the hidden gems of the genre.
It is a truly impressive technical feat that a developer was able to get The Witcher 3 onto the Nintendo Switch in a working state at all. That doesn't necessarily mean that the port should have happened though.
Silk is a noble idea, presented nicely, and once you get the hang of it, the sheer scale of the game, as well as its exotic themes, make it a wonderful blend of history and adventure.
Unfortunately, as it stands, AeternoBlade is simply not competitive either on a technical or artistic level, and that is a real shame.
Doraemon Story of Seasons brings the best of the long running Harvest Moon/Story of Seasons formula together with a true cultural icon of Japan. It's rare that the Doraemon video games make their way out west, but this one works so well as a Story of Seasons title that if it is your introduction to Doraemon, you're in for a treat.
Soulslayer is an impressively ambitious indie visual novel.
Nothing redeems Asphalt 9. It's shallow, inferior game that has been built with the exclusive purpose of getting suckers to throw more money at it. This stuff should be left on mobile platforms or, better yet, never made.
Niche and quanit as it might be, Spirit Hunter: NG is a far more effective, intelligent and deep horror experience than all the jump scare games out there combined.
I love The Alliance Alive HD for so many reasons that the laughably simple gameplay was a non-issue. The characters are vibrant, the world is fascinating to explore, the aesthetics are gorgeous, and the game perfectly straddles that line between indulging in nostalgia and modernising what it needs to to retain relevance.
Yu-No is a brilliantly written, seminal visual novel, and even in the fan service it gets things right far, far more often than it misfires.
Ultimately it's a simple score attack, presented in minimalist, unpretentious manner. I'm a big fan of Cubixx. It's something that I kept coming back to for short bursts of play back on the PSP, and I suspect it will remain on high rotation on my Nintendo Switch for some time to come, too.
A Winter's Daydream is the kind of indie visual novel that deserves support. It tells a good, interesting, and original story, with presentation that is inoffensive on every level, and some truly pleasant moments throughout. It's not a visual novel I'll ever replay, but I did enjoy every second I had with it.
If you've never played Puzzle Quest before, The Legend Returns will be a nice surprise.
Enjoy it I do. So, so much. Untitled Goose Game is the most charmingly misanthropic game that has ever been created - and that's something I didn't even think was possible.
Anyone who has never played Link's Awakening before should absolutely play Link's Awakening. It's a damning reflection on the entire industry, in terms of the respect that it shows for the artistry of video games, that a remake, rather than a re-release, was ever even contemplated as the way to give people renewed access to this classic.
AI: The Somnium Files is such a superior storytelling experience that its hit-or-miss puzzle action is hardly an issue. By turns witty, sharp, horrific, nasty, and even at times sexy, AI: The Somnium Files is one of those games that very few people will play, but an awful lot of people should.
Utawarerumono Zan is obviously a limited game, but as the first attempt to expand the Utawarerumono property beyond its roots, it's a good first step.
If My Heart Has Wings does such a good job of being emotive and evocative in its nostalgia. It's just that beautiful, heartfelt, and well-written that I can't think of a better example of youthful drama across all of the visual novels that I have played over the years.
Vambrace: Cold Soul is by no means a bad game. It's far too derivative and simple to reach the same league as Darkest Dungeon as a classic, but it's an enjoyable time waster, with superb production values and neat, clean, classical turn based combat action. The best way to play the game is probably on the Nintendo Switch, too, since it's the kind of background noise that works while you've got the sport or a movie on TV.
Sadly Headliner’s lack of depth, subtlety and nuance undermines the point that it was driving at. That its core design principle is also so derivative of one of the most lauded “art games” of the last decade doesn’t help it, either.