Matt Sainsbury
Root Letter is still a gorgeous story, told beautifully. I highly recommend players turn the photo-realism mode off and enjoy every second of the vibrant anime vision. Finally, while I might have my issues with this realism art, one thing can't be denied; it is so great to have this to play on the Nintendo Switch.
Catherine is a rare game - it's one that handles sex themes with maturity and nuance, and then folds gameplay elements into the narrative themes that are enhance the core narrative.
Final Fantasy VIII is a masterpiece, and I’m glad that it’s now properly accessible on newer consoles. Hopefully a new generation of players can now discover it.
Supermassive Game's high concept - an anthology of horror stories - is off to a great start with Man of Medan. We don't get nearly enough horror that aims to be thoughtful like this. The challenge will be to make sure that each game in the series is different enough to reflect a different approach to horror, but things are off to a good start.
Both transgressive and subversive, Hotline Miami and its sequel are both much smarter games that I’ve seen some quarters give them credit for, and brought together into one package for the Switch is a good bit of the ol’ ultra-violence.
Astral Chain is both beautiful and mesmerising. You’re not likely to come across a better action gameplay system for quite some time – likely until PlatinumGames’ own next effort. Truly this is a developer that understands the principles of movement in action better than any, and while its games might struggle in other areas to meet the brilliance of the action, every second with that action is satisfying, exciting, and a very pure form of entertainment.
For the very small niche of people who care that much about Snooker, however, Snooker 19 does deliver. There are more accessible Pool titles out there - including on the Nintendo Switch itself, but as an attempt to go the full distance with a deeply authentic simulation, Snooker 19 is a good and genuine effort.
Oninaki is three for three as far as sad, but beautiful tales from Tokyo RPG Factory go.
If the developers bring a lot more focus Pantsu Hunter, and more carefully consider how to make the various gameplay and narrative elements fit together, this could yet become something special.
Rogue Singularity is perfect for the Switch. Levels are short and sharp, making it ideal for instant pick-up-and-play, and if you're going to invest in this one, you're going to need every moment to refine your skills that you can find.
I question just how many 30-somethings are out there looking for a new time-draining roguelike to play, but regardless of just how niche RAD's audience turns out to be, I'm very glad that Double Fine gave it a crack.
It's a pity that Pix the Cat hasn't grown into a larger property over the last five or so years, because Pix is a great character, the neon aesthetic is pleasing, and the action is of a very high standard.
I admit that I made the mistake of buying this game without first checking that the multiplayer would be in there, but in my defense, this is a port of a game from 1998 and it is truly nuts to think that the developers couldn't include it
This, right here, is what we should be referencing back to when we talk about the artistic potential and merit of video games.
FuRyu continues to be the publisher to watch for anyone who likes their games with a bit of genuine artistic credibility.
It plays so close to the Mystery Dungeon tradition that, as a rabid fan of Shiren, Chocobo Dungeon and the others, I was always going to enjoy this.
Forged of Blood is ambitious well beyond its means, and it has so many systems at play at once that there are moments where, mechanically, they fall down.
Really, the biggest problem with Raiders of the North Sea is that there are better known and deeper Eurogames out there.
At around ten hours of play, Birb's little goodnatured fairytale of acceptance and tolerance is hard to criticise. It is a truly beautiful game, and a confident, well-meaning and refreshingly positive use of the videogame medium by talented newcomers. The money might be in the AAA fetish shooters, but the heart, soul and future value of games is wrapped up in projects like this one.
Three Houses is so vibrant that I didn't really mind the lack of difficulty. I was too invested in the characters, and looking forward to the next major plot point too much to really care. It can be bloated, messy, and unnecessarily padded with content at times, but when it comes to the core strengths of Fire Emblem - its character-driven epic fantasy, tight tactical battles and a full harem of both waifu and husbandos, Intelligent Systems have delivered something truly resonant with this one.