Mark Delaney
- Sea of Thieves
Mark Delaney's Reviews
All of this makes it hard to argue that anyone new to the series should try V2 Remastered. It offers too many 2012 issues in a prettier 2019 package. However, if you're already a fan, these poorly aged issues are more forgiving, making Sniper Elite V2 Remastered worth aiming for.
If you don't know the name Asobo Studio, you will after A Plague Tale. It clearly had a vision for what it wanted this game to be and despite the presumably lower budget than similar games, it rarely feels hamstrung by financial constraints. It's a game that looks, sounds, and plays great, and is all wrapped up in a story that unfolds irresistibly. For anyone who still longs for single-player games they can just sink their teeth into and enjoy, A Plague Tale should shoot to the top of your list. It's one of the year's best games.
Fade to Silence is nothing if not interesting, which helps keep the game afloat even with several short- and long-term issues. From a studio that has never done this sort of thing and comprised of just a few dozen developers, it’s clear its downfall is its own ambition as virtually all of Fade to Silence’s many systems need refinement. A lack of good tutorials will scare off genre newcomers, while half-baked elements like poor combat and controls will upset the veterans too. Still, the story drips out irresistibly and base-building is deep and engaging, which makes surviving the storm of problems worthwhile. Black Forest Games bit off more than they could chew with Fade to Silence, but they deserve some credit for taking the bite.
Before launch, World War Z seemed to be spoken of with skepticism, perhaps due to its curious choice of IP.
My Time at Portia tries to do so much at once and impressively gets most of it right anyway.
Generation Zero isn't the game I wanted it to be today, but in a world where games are alive and changing all the time, I'm hoping the singularity is still near.
Thankfully, the final episode delivers a sendoff worthy of Clementine's arduous and emotional journey. Beautiful and tragic often at once, and thematically tight, "Take Us Back" is a finale the team can be proud of as they move to whatever is next, and the fans can cherish as the story comes to its end.
The Occupation brilliantly blends elaborate levels, breadcrumb-chasing, gotcha journalism, and a politically-charged drama to become one of 2019's most interesting games.
Degrees of Separation opens like a touching fairy tale complete with well-written narration and a soft tone of lovers determined to find one another. Sadly, the game betrays them and the player alike by structuring progression exclusively around collectibles.
Yonder is the type of game I wish we had a lot more of on Xbox.
Puzzles and controls leave a lot to be desired, but Conarium does much else well, making it an easy recommendation for any fans of the author.
It survived the purge where Fable Legends and Scalebound did not, but even in its best moments, Crackdown 3's campaign feels like it was born too late.
Neither the premise nor the execution of the setting and story ever justify the project, but for fans who haven't tired of the series' formula yet, you can't really go wrong with more of the same when it's well done. It's mechanically tight and often engaging while it lasts.
Away: Journey to the Unexpected tries to do a lot at once, which is a tall task for a game mostly built by just a pair of people. Ultimately, its strange direction lends to the charm of it all, but it's also clear the game is lacking in a few key areas — namely, shoddy combat and inconsistent level randomization. Still, it was billed as a "feel-good" indie and I'd have to agree. Despite its faults, I'm happy to have played this weird game.
Telltale's final season was presumed dead a few months ago, but just like the titular zombies, The Walking Dead: The Final Season has risen from the grave to live again. It's a good thing too, because "Broken Toys" is the best episode of the season by far.
The pairing of Blood Money and Absolution ends up being a flawed but interesting Hitman history lesson. It's as though each game's deficiencies are the other game's strengths.
Ashen is a soulslike, but to call it a clone would be a betrayal of the awesome job A44 have with their debut project.
In some ways that's definitely still true, and with any luck we will see this series inspire other studios to go deeper. Sadly, those developers will also come away with a clear example of how not to close out a storyline.
Despite issues in several areas, Just Cause is ultimately about the scale of its action moments over which players have complete control, and the freeform sandbox in which players run amok, and to these ends Just Cause 4 is the best in the series.
For any audience, adults or children, Bendy offers nothing but some cool visuals. It's most enjoyed by looking at screenshots and ending your experience there.