Star Ocean: Integrity and Faithlessness is a 20 hour game, and some are pointing that out as a negative given that the series usually clocks in at about 60. I’m calling it a mercy killing though as I did not want to spend another minute with it after writing this review. It’s the worst kind of pacing: too fast to not let players catch their breath bask in the story and slow enough to where one hour of gameplay can stretch to seem like four.
This is a tough bundle to give a solid “Yes” too because, as much as I loved most of the individual games and lost classics, I’m wondering how much I will be going back to it after writing this review. Having a legitimate Puyo Puyo game forever installed on my Nintendo 3DS is a plus, but replaying arcade games after a round or two has never been my thing.
Resident Evil Zero's remastered graphics are great, but the blessings stop there. If you are interested in revisiting a remastered old-school Resident Evil game, stick with the original remaster from last year. That delivers all that was special about the series in the 90s and early 2000s without killing itself through needless complications.
I don't enjoy rating a game by the price, but I'll step in to say that this is definitely fair. SteamWorld Heist's main campaign only lasts about 10 hours, but thanks to five different difficulty levels, plenty of "rare" weapons to seek out, randomly generated dungeons, abilities tucked away at higher levels, the reputation and other New Game+ options, Image & Form's latest provides the bang for all those bucks.
The whole thing looks like Dragon Quest, but it's not. Just like how Hyrule Warriors looked like The Legend of Zelda, but it's not. It might be the best of its kind, but in the end, it's still just another Musou spin-off. Hype that lead to believe otherwise fell deaf onto my soul.
As for established fans, it is a solid game. If you are willing to adjust your gaming posture and stretch your back a bit, you'll find a nice package here. The new ideas can be a bit gimmicky, but they all work together nicely. It's the controls, both the motion and dual-analog, that are what hold it back from a full recommendation.
I wanted to like Persona 4: Dancing All Night a lot more than I do because this might be the last we see of these eternally memorable characters for a while. I really wanted to enjoy the time I spent with them like I did in Persona Q, where they were mere caricatures of their personalities, or the Persona 4 Arena games, which kept the cutscenes to a slightly more tolerable level, but the script and its length are just too impenetrable for anyone looking to actually enjoy the gameplay.
If you didn't get the idea, I love this game. It is a marvelous addition to the open-world genre and another one I can add onto the short list that I love. I think I need to use my left hand now if we are counting. It's also a great addition to the Metal Gear Solid franchise, portraying it in ways I didn't believe possible until now.
It's a solid foundation, and if Adventures of Pip proves to be as financially successful as it deserves to be, I would like to see a sequel that promotes more exploration, ala Super Mario World. Branching paths, secret exits, "expert" levels. You know the drill. Adventure of Pip is a wonderful little platformer and further proof that Kickstarter can help fund some of life's more pleasurable joys. $14.99 is a steal for one of my favorite games so far in 2015.
Axiom Verge comes loaded with this feeling. It might have been a revelation if Happ released it within a year of when he started development, when the indie market was still fresh. Nowadays, it's just a solid game. Nothing extraordinary, making me wonder if the extraordinary $20 price, a few dollars on top of typical PSN indie releases, is worth it.
I don't want to point fingers at anybody for Final Fantasy Type-0 HD because I am glad that it just exists in English at all. However, this is not the game that Square Enix has been hyping, and it should be tackled with a certain set of expectations.
My emotions towards DmC Devil May Cry are a mixed bag. It frustrated me. It made me roll my eyes. It made me tense. I would say the highs and lows were about even, but as I wrap up this review, a part of my brain is nagging me, telling me that I am not quite finished with this game yet.
I'll give Capcom the benefit of the doubt and assume it's going to be a decent game from start to end. I don't find it quite as engaging as Revelations HD just yet, but the setup alone for a larger game has me excited for more.