Aaron Riccio Avatar Image

Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

246 games reviewed
65.0 average score
70 median score
45.1% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.

Temple of Osiris is best when it remains focused on the action-oriented gameplay, shining brightest in boss battles that combine puzzles and gunplay.

Read full review

Dec 1, 2014

For those desiring a more focused approach to gameplay, Far Cry 4 offers a lengthy campaign with over 40 missions.

Read full review

If there's a single downside, it's that with a cast of over 16 characters, only five of whom can physically be in your party, there's very little reason to play around with your party's composition.

Read full review

Nov 18, 2014

It's more interested in showing off just how beautiful (and deep) the multilayered design runs than it is in really elaborating on it

Read full review

Nov 13, 2014

The consequences of brash actions are glossed over, and the last three sequences of the game feel redundant, with back-to-back assassinations occurring first at public guillotines and then private dinner parties.

Read full review

In short, Advanced Warfare advances every single aspect of the already impressive Call of Duty series.

Read full review

Nov 3, 2014

Lords of the Fallen is trying to Goldilocks it, neither being too hard nor too soft, and that lands it in the rather generic and unadmirable position that last year's Bound by Flame found itself.

Read full review

The essential gameplay can be reduced to a series of shoot-'em-up fetch quests through hazardous landscapes, but even veterans will have to adapt their FPS techniques to make it through.

Read full review

GTA may be more graphic, but I'd rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.

Read full review

Oct 15, 2014

There are too many dings on the chassis, from the constant inability to activate promised features and occasionally glitchy effects of current and standard modes.

Read full review

Over the last decade, Frogwares has been steadily eliminating the impossibly bad elements from their games, and what remains is the closest anyone's ever come to an authentic Baker Street experience.

Read full review

If you embrace the tactical nature of its combat, which is rarely resolved on a single battlefield, then Shadow of Mordor stands largely without flaws.

Read full review

Once you crack the 20,000 rhythmia mark, Curtain Call interrupts whatever you're doing in order to introduce one final medley that celebrates the history and evolution of the series.

Read full review

[P]laying through all of The Walking Dead at once makes it clear that, perhaps for the sake of the various properties in this franchise, there's no real beginning or end to this saga; it's just one infinitely echoing middle.

Read full review

May 25, 2014

As in Bastion, you'll gain the option of increasing the difficulty in exchange for more experience, and the soundtrack and narration is surprisingly on par with the previously high bar set by Supergiant Games.

Read full review

All the requisite violence of the genre is there, but there's a well-considered style and grace that elevates it beyond its mindless, dime-a-dozen brethren.

Read full review

May 13, 2014

The game appears to be a product of magical thinking, as if throwing together watered-down tropes from games like The Witcher might somehow yield a finished product.

Read full review

Reaper of Souls improves so much, so quickly, that gamers may too engrossed to remember to resent Blizzard's requirement that players remain connected to the Internet while playing.

Read full review

[T]he game itself is far from a fully realized one. Its main mission can be completed in an hour, tops, and the story does little more than bridge the gap between 2010's Peace Walker and the upcoming The Phantom Pain.

Read full review

Even basic exploration quickly becomes more trouble than it's worth, thanks to a scarcity of waypoints, overly lengthy transitions between areas, and the lack of an overall map.

Read full review