Aaron Riccio Avatar Image

Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

236 games reviewed
64.7 average score
70 median score
44.0% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.
Mar 24, 2021

It Takes Two uses a smorgasbord of gameplay techniques to set us adrift in the field of couples therapy.

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The gameplay throughout isn't freighted with moral urgency, which is disappointing given the game's eco-terrorist themes.

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The gameplay blunts the effectiveness of the game's aesthetic, because there's no real danger to exploring the environments here.

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Aug 30, 2020

You never lose sight of No Straight Roads's thematic intent during its big show-stopping numbers.

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The game lacks for Samurai Jack's smooth, stylish animation and deceptively deep characterizations.

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Even when Fall Guys is working perfectly as intended, its appeal is limited.

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Everything about your quest feels dragged out to mask how little substance there is to Blessing in Disguise.

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While a lot of care has gone into refining the game's combat, there's no shortage of things to do outside of battles.

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Jul 16, 2020

Metaphorically speaking, the developers at Pugstorm have left more than half the carrot buried in the soil.

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The game feels like the brainchild of students who were into debate club as much as programming.

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Jun 15, 2020

While the plot and characters in Desperados III may be familiar, each scenario feels distinct.

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Jun 10, 2020

The game's attempts to distinguish itself from other first-person shooters ultimately feel superficial.

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Jun 9, 2020

The scarcity of the game's puzzles is frustrating, because, slight repetition aside, every one of those puzzles is cleverly designed.

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It retreads the same ground of the prior games' fetch-quest-driven, backtracking-filled action-adventuring.

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May 22, 2020

The game's campiness doesn't extend to the shark combat, which flounders as a result of it mostly hinging on button-mashing.

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May 20, 2020

It has just enough bells and whistles to suck you into its world, but not enough to compel your immersion.

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May 6, 2020

Its characters already lacked personality, and the 3D makeover is mostly successful at bringing that deficiency into sharper relief.

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Apr 28, 2020

Moving Out is a fast-paced, arcade-style co-op that leans into carefree, chaotic, over-the-top gameplay.

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Mar 26, 2020

The game is limited by the static nature of its mission-based structure and the protagonist's severe lack of motivation.

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The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.

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