Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.
With their latest, Dan Marshall and Ben Ward successfully extend their lovingly parodic style to a much broader range of genres.
The game does a fine job of narratively showing the way in which a person can be broken down and made to believe anything.
It can't step out of the silhouette of its most brilliant predecessor, Portal.
There are plenty of military engagements in Breakpoint, but none of them are particularly engaging.
Each part is so overflowing with jokes, ideas, characters, and charm that you won't want to separate from the whole game.
For all of the work that Deck 13 has put into creating an intriguing city, the actual exploration is sometimes marred by technical issues.
The game is boorish, infantile, and violent, and, in refusing to take any sort of consistent stand, is wildly off the mark.
Without a sense of feedback or progress, the rambling, leisurely narrative of Telling Lies comes across as unfocused.
Our ancestors didn't have it easy, and that's the for-better-and-worse message reverberating through every interaction in the game.
Even when the game isn't actively shooting itself in the foot, it never entirely succeeds.
The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.
The similarities between SolSeraph and ActRaiser are unmistakable, but it's a joyless facsimile that lacks a single spark of innovation.
This is a rare adventure game in which the journey is actually more of a reward than the destination.
Even the few inventive stretches of the game are ultimately driven into the ground by a punishing sense of repetition.
The game's first few acts are its finest, particularly for their strong sense of physicality.
The game is clearly geared toward young players, so expect a lightweight experience.
This VR title boasts an endearingly goofy premise, but it's one that's executed in bumpy fashion.
The game doesn't rely on narrative reasons to entice the player, leaning instead on endorphin-releasing gameplay hooks.
By the time New Dawn reaches its rushed third act, it's broken down entirely.