Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
Because the game puts no emphasis on leveling up your kingdom, the majority of the side missions feel aimless.
Fe is filled with rote tasks, and its hyper-stylized imagery impedes attempts at emotional connection.
What separates Celeste from masochistic games like The End Is Nigh is that it's not bleak or unyielding.
By keeping things so simple, the game is able to keep our focus entirely on the joy of discovery.
The game sacrifices specificity of environment, story, and characterization so as to ensure that the car is king.
It aims to tell a story of the brotherhood of soldiers, but it's ill-served by undeveloped characterizations.
In single-player or multiplayer, Hidden Agenda is a game in which winning almost always feels like losing.
Knack 2 falters when it stops reinventing elements from other games and starts cannibalizing itself.
When the game settles into straightforward action, it comes across as a retread of past Uncharted entries.
Hellblade: Senua's Sacrifice‘s strongest sequences mirror specific physical symptoms or psychological fears.
Whether or not you suffer from simulator sickness, Bloober Team's latest, Observer, will make you queasy.
Almost every element ties into the game's overarching theme, which calls into question rules and tradition.
Without a way to fail, Yonder: The Cloud Catcher Chronicles just soldiers on like its fishing minigame.
It fares best when it escapes the environs of your oasis and delves into its all-too-rare puzzled-filled dungeons.
It wants to be more of a three-dimensional museum, one that carefully categorizes emotions, than a game.
At its best, the game is a perfect marriage between the telling of a story and one's first-hand engagement with it.
The game is beautiful to look at from a distance but disappointing up close and ultimately functionless.
It benefits nobody to see heroes so emotionally minimized in their single-minded pursuit of a powerful artifact.
Thimbleweed Park ends up feeling like a flashback to the good old days of LucasArts adventure games.
The game isn’t interested in coasting on nostalgia, but in establishing brand-new memories for the next generation.