Where the previous Total War instalments have tried their best to faithfully recreate 15th century Japan or 200 BCE Rome, Warhammer's setting is a love letter to the devotees who painstakingly create miniature figures, infused into a game that combines high strategy and micro-management.
If what you want is to plonk down a bunch of rides, be creative with your layouts and create a happy mini-universe for guests and yourself (you can go on the rides too, in first-person view), which brings out and caters to your imagineering side, then Planet Coaster is the game for you.
Firaxis has done a good job making its long-running franchise leaner than before, while introducing new things (such as Districts, Eureka and Inspiration) that make Civilization VI more straight-forward, in a bid to appeal to a broader audience.
Unsolvable moments are far too common with Obduction, and hence it’s best that whenever the game makes you want to bang your head against the wall, put it aside for the day. If there’s one trap the game falls in, it’s the puzzle maker’s most obvious fallacy. The logic, while apparent to the creator, can be quite opaque to the player.
Overall though, the ex-LucasArts game veterans have created an appealing, and effective love letter to the movement they started back in the day. If you loved growing up with those titles, your decision has most likely already been made. For everyone else, Thimbleweed Park's darkly humorous and self-referential approach, in combination with its oddball bunch of characters – everyone will have a different favourite – makes it an adventure well-worth pointing your cursor at.
Life is Strange: Before the Storm shows that it understands what pulled people into the nostalgia-fuelled Arcadia Bay, and creates an emotionally-charged intriguing opening chapter to a story that we'll be keeping an eye on.