PJ O'Reilly
To The Moon is a powerful interactive story. It deals with issues and situations we'll likely all experience in our lifetimes and does so honestly and within a brilliant narrative setup that allows us to watch a lifetime deconstructed, layer by layer, revealing the very human mistakes and unavoidable interruptions of fate that shape how our lives ultimately turn out.
If you're a fan of the Atelier series you'll already know whether or not this trilogy release is for you, but, if you're thinking of jumping in for the first time rest assured this as solid a place as any to get acquainted with the Atelier franchise.
Atelier Ayesha: The Alchemist of Dusk DX is a great jumping-in point for newcomers to the series. It's a welcoming start to the Dusk trilogy which hits the ground running whilst dialling back the traditional time limit aspect of the game, gently easing players into its core alchemy as well as firmly establishing the gameplay loops and systems which are carried on throughout the two follow-up games.
Atelier Escha and Logy: Alchemists of the Dusk Sky DX gets off to a pretty turgid start with exposition-heavy scenes punctuated with lots of tutorials; however, once it gets its bearings, it's another satisfying tale with two strong lead characters to choose from, a great cast of supporting characters and that deep and satisfying alchemy sat right at the centre of it all, pulling the weaker strands of its gameplay together into a satisfyingly unified whole.
Atelier Shallie: Alchemists of the Dusk Sea DX is the strongest entry in the Dusk trilogy.
If you're a fan of the Princess Maker series you'll already know whether or not Princess Maker - Faery Tales Come True is your bag. You'll probably be able to overlook the complete lack of tutorials, abysmal translation job, sometimes backwards attitudes towards women and repetitive nature and get down to enjoying a strange little sim/management game that's unquestionably suited to the portable nature of the Nintendo Switch.
Princess Maker Go!Go! Princess has a reasonable enough idea at its core, taking the central gameplay elements of the Princess Maker series and adapting them to a four-player board game. However, in reality, this shift only results in removing all of the narrative interest, skill and strategy from the main games and leaves you with a very simple experience which quickly becomes tedious and repetitive. Rounds are much too long, everything is 100% dependant on dice rolls and really, once you've spent about thirty minutes with this one, you'll have seen everything it's got to offer and more.
LastFight lifts the classic gameplay of Capcom's Power Stone series and dumps it into an established comic book universe which it then entirely fails to utilise. It's sorely lacking in game modes and inexplicably fails to provide any online co-operative gameplay options.
Ashen doesn't try to hide the fact that it's a Souls clone through and through. However, where many before it unwisely try to out-do FromSoftware in terms of difficulty or obtuse systems and lore, A44 has taken its game in a more refreshing, community-focused direction.
Jamestown+ is another brilliant addition to the Nintendo Switch's ever-expanding library of excellent shmups.
Here are two excellent swashbuckling epics ported to Nintendo's console in fine fashion.
Fans of Star Ocean will know what to expect here. This is a game that's pretty fun to blast through for nostalgia's sake or from the point of view of simply experiencing the game that kickstarted the long-running series. For anyone else this is simply a pretty old RPG that's showing its age in many ways.
Feral Interactive has done a stellar job with this Switch port and the excellent motion controls and inclusion of all previously-released DLC only go to sweeten the deal. This is essential stuff for survival horror fans.
Decay of Logos is a mess. It looks bad, has some crippling performance issues and is stuffed full of nonsensical and overly-punitive gameplay systems that make every minute you spend with it feel like a slog. The world that Amplify Creations has created here does occasionally feel like it could be an interesting and worthwhile place to explore, but there are just far too many bugs and problems that get in the way of you settling down to enjoy this game in any way whatsoever. Avoid.
The puzzles might not be the most taxing you'll ever come across and you'll blow through the whole thing pretty quickly, but overall this is a top-notch – and perfectly priced – little gem.
Yaga has bags of personality and benefits greatly from being steeped in superbly atmospheric Slavic folklore.
Thief of Thieves is an awful video game. It's tedious and clunky, has broken AI, awful dialogue, miserable characters and a boring story that has absolutely nothing of interest to say or add to the heist genre.
Animus: Harbinger is a good idea; a boss-rush-style Dark Souls mobile game that could have been a perfect fit for the Switch if its combat, levels and enemies had received a higher level of polish. As it is, for the budget price, massive fans of FromSoftware's brand of action may find some enjoyment here, but overall the stuttering performance, unreliable hitboxes, bland levels and shoddy AI all add up to make this one a pretty hard recommendation for anyone else.
Children of Morta carves out a nice little space for itself in the rogue-lite genre. It's a beautiful-looking game that's obviously had a lot of love and care poured into it. Its dungeons, although perhaps not the strongest in terms of variety of enemies, are certainly refreshingly challenging, and all of the upgrade systems, pickups and playable characters on offer ensure there's plenty here to keep things feeling fresh over the fifteen-to-twenty hours it will take you to see things through to the end.
WRC 8 is a hugely enjoyable rally game – perhaps the strongest in the history of this long-running series – but it arrives on Switch in a disappointing state.