Adam Vitale
Adam Vitale's Reviews
An interesting take on Strategy RPGs that never reaches its potential.
Banishers: Ghost of New Eden's excellent characters and storytelling are diminished by its mundane world structure and repetitive combat.
Despite the narrative not fully coming together in the end, as well as some repetitive gameplay structure, Crymachina manages to be a compelling RPG. Regardless of its uneven nature and short duration, I think it may leave a lasting impression on me - at least a little bit.
While Miasma Chronicles' tactical combat stylings are compelling, an undercooked narrative riddled with cliches, weak characters, and some glitchy behaviors hold this tactical RPG from its potential.
Redemption Reapers is a strange, sometimes admirable, and sometimes frustrating tactical RPG. It has several intriguing components conceptually, both in its narrative and mechanics. But in places it falters in execution, leaving behind an uneven though interesting experience.
Despite its rough edges, Asterigos is a solid action RPG with a satisfying story and competent combat.
Despite its various shortcomings, The DioField Chronicle is a refreshing take on strategy RPGs with satisfying gameplay systems and bold narrative design.
Spiders Studio tackles a different sub-genre of RPG with Steelrising, going for a Souls-like experience this time around. While competent, it doesn't achieve much to stand out from the crowd.
Soul Hackers 2 is an adequate, experimental Megaten entry with some bright spots, but it doesn't quite come together as well as I hoped it would.
Rising is a satisfactory introduction to the world of Eiyuden Chronicle, with great characters, writing, and art. However, the game structure and combat have a hard time standing on their own.
This love letter to classic JRPGs has a lot of heart & charm, but is a bit rough around the edges.
SaGa Frontier Remastered is almost an impossible game for me to recommend to anyone with the expectation that it'll click. I can tell you it's a very unorthodox RPG, compelling in its unconventionally, and a delight to figure out. There's not much like it at all, and it's even somewhat of an oddball within its own series. SaGa offers a certain flavor of RPG not seen often elsewhere, and maybe it's one you'll like, though it's a bit of an acquired taste.
The Outer Worlds - Murder on Eridanos is a sizable DLC offering that exhibits some fun murder-mystery hijinks with the same Outer Worlds flair you've come accustomed to in the rest of the game. With some niggling quest issues and an unsatisfying conclusion, I'm not sure if it is excellent enough to convince players to spend $15 and dust off a game they've already completed more than a year ago, but there's still fun to be had for those looking for more.
A dual pack with a beginner-friendly but sadly boring RPG, along with a much more interesting but less friendly re-release.
A great looking '2DX' pixel art roguelike, though it feels a little thin.
A solid introduction to a world that may no longer bed dead, but suffers from overstuffed quest design and mashy combat.
A unique take on tactical RPGs with an interesting blend of roguelike mechanics. However, not everything comes together well.
A simple but solid roguelike, mixed with Tamagotchi systems.
This sequel improves upon the original in a few ways but misses the mark elsewhere.
A solid but basic Mystery Dungeon spinoff of the Final Fantasy series.