Adam Vitale
Adam Vitale's Reviews
Reynatis is, unfortunately like many other titles in FuRyu's catalog, an underwhelming RPG. In fact, FuRyu has continued to provide a good case study on why we probably shouldn't solely deify individual creators without acknowledging the full ensembles required to make beloved games. But as it is, we're left with an RPG that is average at best, messy & forgettable at worst. I've played most of FuRyu's output, continuing to look for a game that I can easily recommend to fans of the genre. While some games have been better than others, Reynatis doesn't break through the mediocrity. Maybe next time.
Batora: Lost Haven is a boring RPG with tedious dialogue and lackluster level design, saved only by adequate combat, respectable art, and a mercifully short runtime.
When it comes down to it, Poison Control fails to do anything interesting in any manner. There's nothing about the game that is outright broken, but there is just no substance to anything at all. A forgettable nothing story, forgettable gameplay, tedious maps, all lead to an experience that is an easy skip.
Offering little excitement and interest, The Caligula Effect is easily skippable.
FuRyu returns with another RPG that tries to evoke the nostalgia of the classics of yesteryear, but Trinity Trigger's good music and character art cannot salvage a dull RPG that is middling at best, and broken at worst.
An average dungeon crawler that doesn't stand out.
This dungeon crawler takes heavy influence from Shin Megami Tensei but mostly feels like a poor imitation.
An entry that takes a few steps backwards
A cold experience
Tales of Arise - Beyond The Dawn is conceptually an interesting epilogue, but stale questing and trite plotting leave me apathetic to this unexpected expansion.
While Dark Envoy has some interesting class and skill systems, this CRPG's tedious encounter design, forgettable characters, sluggish narrative, and bevy of performance issues make it a difficult game to recommend.
Atlas Fallen is an average action RPG with some interesting Momentum combat mechanics, a passable open-world, subpar presentation, and a disappointing narrative.
Serviceable action combat can't salvage a disappointing narrative and tedious open world.
Returning to the Assassin's Creed series after a decade away, some things seem to never change.
A self-contained plot that's more of the same.
The unique time manipulating tactics make this game an interesting strategy game, but also a somewhat tedious one.
A fine port of a mediocre game. it's great Star Ocean: First Departure is on more platforms, but the game itself doesn't excel.
While the combination of tank and foot combat offers some interesting wrinkles, it can't hold up an otherwise bland skeleton of a game.
It's great that English players can finally get their hands on this game, but it's hard to say it is anything special or interesting.
While it boasts a deep job and skill system, God Wars falls short of being an easily recommended Strategy RPG