Top Critic Average
Developer: Kadokawa Games
Publisher: NIS America
The Lost Child is a dull, uninspired dungeon crawler. On paper, a Lovecraft dungeon crawler with a Japanese flair could be something truly iconic and memorable. Instead of realizing that ideal, The Lost Child apes existing dungeon crawlers and throws a dozen ideas at the wall, with none of them managing to stick. Combat can be fun and the El Shaddai nods are cute, but it isn't enough to make this cosmic terror worth losing your sanity over.
The Lost Child is a classic-style turn-based role-playing game with a first-person view, which features an intriguing story, well-designed puzzles and lots of opportunities to improve your party. On the other hand, this game is made with a very low budget, and it is pretty evident. If you're not a fan of exploration in the countless labyrinths, there's a chance that you'll get bored pretty quickly.
Review in Russian | Read full review
The Lost Child isn't a game bereft of merit, and we're sure that there's a number of people who'll enjoy the visual novel slash first person dungeon crawler approach taken here. But it's certainly a game with limited appeal - even among the role playing game demographic - thanks to the lifeless battles and cumbrous dungeon design. It's a game that pays more than a passing nod to numerous other RPGs - Pokemon, Persona, and other Shin Megami Tensei titles - but sadly, never approaches the quality of any of them.
The Lost Child is clearly inspired by several popular series from different genres and it does a decent job at that, featuring elements that will be easily identified by the players. Where it does not do so well is on delivering a good performance and capturing the player's attention, as this is a game that has problems with standing out, aggravated by its rather poor presentation, which ends up reinforcing how The Lost Child does not manage to be a compelling and engaging experience.
Review in Portuguese | Read full review
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