Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
In the end, perhaps it isn't so hard to imagine that a studio whose expertise is mostly technical consulting feels slightly void of inspiration and direction. Extinction has some fine enough ideas, but every aspect of its execution, from the narrative to the combat, feels generic and half-baked.
Battle Chasers fans will be pleased to know that Joe Madureira's work has found a new home in the gaming industry that we'll certainly see more of. But perhaps more importantly, as someone who never knew about the source material before playing the game, I'll be keenly looking forward to its next entry too.
While gameplay might not break any new ground, puzzles and crime scenes provide enough interaction to keep you engaged beyond just watching the story unfold. The way in which the Observer uses implants as a means to explore memories is inventive, giving the narrative a grander sense of scale without technically leaving the building.
Echoes of Aetheria does what any good story driven role playing game should do; it tells an epic fantasy story with an array of characters from different backgrounds, and features a deep and engaging battle system. Though, the games narrative lacks any real innovation and is full of tropes typical of JRPG games of yesteryear, it's still a fun 15 hour adventure worth playing through.