What is Rivals? It's the assertion that EA's true flagship for the core in the new generation isn't Battlefield, but Need for Speed. It's thrilling, it's beautiful, it's chaotic, and it's the best thing going on those expensive new black boxes you have. Ghost Games, the spawn of Criterion, really brought it.
[T]he core experience, the flying around and shooting things, feels just about airtight. It's intuitive and uncomplicated, and WoWP accommodates all the input devices, from mouse and keyboard to stick to gamepad, with all appearing to my hands to be equally viable depending on each player's personal proclivities.
If Lords of Shadow 2 were a film, I'd say it's well constructed in every way aside from editing. Unfortunately, editing is as crucial to a movie being watchable as its visibility. So for this game, it's all well and good that it's pieces are of quality, but they are arranged so carelessly and without regard to flow that struggle is more about staying awake than merely making progress. This subfranchise's muted tone — another non-flaw out of context — doesn't help that cause.
The gist of Reaper of Souls is a good experience. It's more of stuff that keeps people coming back, but you'll have to trudge through dungeons for a few hours because there's another threat to all existence Tyrael says needs your attention before you can bathe in the cleansing waters of the main attraction, which is Adventure Mode. You do what you gotta do, I guess.
Despite all I've said sound pretty down on the game, I do have a strange compulsion to continue rolling with it a while longer because I do enjoy exploring it. My impressions from the first week may not be so hot on it, but I don't hate it. Yet. I'll let you know if that changes.
Age of Wonders III is a game that excels at almost everything it set out to do. It has well executed turn-based strategy, beautiful freedom of choice and some really interesting, but definitely tried and familiar, tactical combat. It's major flaw is the clumsiness in easing you into the experience. The game almost seems set on alienating the player from the start, but if you if you stick with it, you might find a quite rewarding gem beyond.