John Rairdin
- Star Fox
- The Legend of Zelda: Majora's Mask
- Xenoblade Chronicles X
John Rairdin's Reviews
The large variety of aircraft and weapons also help to keep the player engaged. Topping things off with excellent optional motion controls makes this a great Switch port from the original PC version. If you like arcade flight-sims, rogue-lites, or just sublime low-poly graphics, Sky Rogue is worth checking out.
Doom was already a fantastic game when it released last year, but being able to take it anywhere with relatively few technical concessions is truly a testament to not only its developers but also the Switch itself. This may not be the definitive version of Doom, but it is without a doubt the most versatile. It's also much better than the Super Nintendo version.
Layers of Fear may at first glance fit into the often derided walking simulator subgenre, but its impressive design makes it a much deeper and more memorable experience than one would initially expect. It represents an effective Switch port and even goes out of its way to include a motion control option. In the Switch's growing library of horror titles, Layers of Fear has positioned itself as a powerful front runner.
Manticore - Galaxy on Fire is a simple but very satisfying romp through 3D space. For those like me who were waiting eagerly for this genre to arrive on Switch, Manticore makes a great premiere showing. While its origins on smart phones show through in spots, it still holds up remarkably well on console. Manticore is an easy pick for fans of the genre, and a great premier space shooter on Switch.
Its story, with few exceptions, is excellently written and performed. A reliance on long, pre-rendered cutscenes may bog down the pacing now and then, but even in those moments the story was compelling enough to keep me going. The Switch is clearly pushed to the breaking point by some of the more intense moments, but it manages to pull through with only a few, albeit substantial issues. Wolfenstein II is another strong addition to Bethesda's growing Switch library and another praiseworthy effort from Panic Button.
Stealth segments do drag down the experience somewhat but are the exception not the rule in otherwise compelling gameplay. From a technical standpoint, the Switch may not be the best way to play, but the core experience shines through. Planet Alpha was the refreshing breath of air that I never realized the genre needed.
Only in one song did I have trouble separating obstacles from the background, and after a couple attempts things clicked. As I've said you're mileage with the music will vary but it fits the visual design very well, and the whole thing feels very polished. Whether you never left the rhythm genre or are looking for a way back in, Aaero is a thrilling title that's likely even better if you enjoy the music.
Space War Arena is a game that may look casual but in truth is fully equipped for a much deeper level of play. It gets off to a pretty slow start, and I do wish I could have more direct control over my units in the field or alternatively that their AI was a little more robust. Regardless, Space War Arena is a fantastic game to play on the go, even without the joycons attached to your Switch.
Lost Orbit takes a simple premise and builds it into something that is more than the sum of its parts. Load times aside, it is a fantastic portable experience on Switch. Solid, ever-evolving gameplay and great presentation make this an easy pick up for anyone who likes high score games.
Whether playing docked or portably, Rise certainly makes a name for itself in this regard. Rise: Race the Future is a fantastic racing game at its core that is held back only by the limits of its own ambition. While it would benefit greatly from a further exploration of its own mechanics and multiplayer functionality, it remains a very fun and technically-solid racer that can more than hold its own against the system's best.
Up until then, progress is smooth with excellently designed and balanced puzzles throughout. The docked controls are functional but handheld play is where Eyes of Ara really shines. If you're part of the ever more niche crowd who still enjoys clicking their way through a complex environment, reading journals, and solving deep puzzles, Eyes of Ara ought to satisfy.
It takes the fun original release and turns it into something pretty special. The Switch could be a fantastic new start for Lucky. Who knows, maybe he could have a crossover with another Nintendo fox someday. While the Switch has no shortage of great 3D platformers, New Super Lucky's Tale shouldn't be too far from the top of your list.
Whether you happened to cross paths with this odd little genre during its brief popularity or Sublevel Zero Redux will be your first dizzying journey, you're in for a great blend of retro game design with a twist of modern mechanics. While I do wish the art and mechanics worked a little better together now and then, it doesn't hamper the addictive gameplay to any significant degree. Grab some motion sickness medicine and get ready to spin and shoot.
While I do wish that it had maintained the unified world of its mainline brethren, the adventure is thrilling from beginning to end. The Switch port itself certainly has some rough spots, but is overall still a solid way to experience Darksiders Genesis. An oddly hidden mission reward system and horrible map may cause some confusion, but the music and character dialogue are all superb. Fans of the Darksiders franchise will almost certainly find enjoyment here and newcomers can feel at ease knowing that they don't need to play the previous entries to enjoy this one.
Arguably where it stumbles most is in trying to force in diversity via the bombing missions. When Red Wings accepts its own simplicity it is brilliant. The local co-op makes for a wonderful and unexpected addition, and strong art design helps to maintain its charm for many hours. Red Wings: Aces of the Sky is no doubt destined to become a hidden gem of the Switch eShop.
That being said, the rest of its excellent design blows right past that oversight. The Switch version in particular brings with it its own unique issues, but once again the design outshines these issues. While I can't say the Switch is the ideal way to play this game, it is worth playing in whatever form you can.
The controls are excellently adapted to a controller, and bring up relatively few issues in terms of unit control. I do wish the core design allowed for more diversity in terms of unit production and strategy, but that hasn't kept me from having some great matches. While some of these issues are inherent to the game while others are exclusive to the Switch version, none of them kept me from enjoying my time with it. Ancestors Legacy isn't perfect, but it just might be the best RTS experience on Switch.
This is a very straightforward port of a game from 1999. Motion controls are its most substantial update and they ultimately fail to impress. That being said, even the most bare bones port leaves us with an amazing racing game with gameplay that has excellently stood the test of time.
It draws on its inspiration in gameplay rather than presentation, which is very refreshing. Of course the difficulty will scare some off, but fans of the genre will absolutely want to give Super Punch Patrol a shot. Grab a friend, and fight your way through these crime filled streets as you punch your way to justice.
Dungeons and puzzles in the world are varied and just the right degree of challenging. It also certainly doesn't hurt that it is a gorgeous game that holds its own as one of the prettier on Switch. The genre blending mechanics that Oceanhorn 2 brings to the table help to elevate it above the failings it has. Some bumps along the way can't prevent this from being a journey worth taking.