Kieran Harris


25 games reviewed
71.5 average score
75 median score
64.0% of games recommended
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8.5 / 10.0 - Call of Cthulhu
Oct 7, 2019

I was quietly apprehensive about trying Call of Cthulhu for the first time. I had been interested in it since its announcement but I was worried it was going to be disappointing due to the lukewarm reception last year. However, it only took half an hour after installing the game before I found out how wrong I was. The game gripped me from beginning to end and it’s the most uncomfortable I’ve been playing a game on the Switch so far. It’s a superb detective game with elements of gothic and cosmic horror that you can’t help but keep playing. Personally, the stealth parts make some of the more interesting parts feel more frustrating than exciting and the shooting section feels incredibly forced and like a last-minute addition rather than an integral piece of game design.

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Sep 27, 2019

Without a doubt, the strongest point of the Remothered: Tormented Fathers is its story – the cutscenes and voice acting are superb and would make a very interesting movie. The tension is sometimes unbearable and can lead to unscripted jumpscares as you thought your stalker was somewhere else when they’re actually right behind you. If you’ve seen the movie ‘It Follows’, this game is basically that. The puzzles are simple but fun and the notes are very engaging if you have time to find and read them all.

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7 / 10.0 - The Blackout Club
Sep 15, 2019

The Blackout Club has a fantastic premise and the base idea for the game is very good. The equipment and skills are really fun to use, it builds great tension and atmosphere and it’s a fun co-op game. The problem is that this denies it from being a great horror game. If you’re looking for a game to grind with friends then this could be a decent way to spend some time. If you’re looking for a great horror game, play the prologue and then just stop. As a horror fan, I was hoping the main game was going to be more like the prologue but that’s just my opinion, there’s certainly fun to be had with friends in this creepy neighbourhood where things go bump and snooze in the night.

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9 / 10.0 - Sairento VR
Aug 26, 2019

It’s really hard to find fault with Sairento VR. Yeah, its story is a bit meh and it can take a long time to find some games on multiplayer at the moment due to a modest player base, but the game is just so damn fun. The combination of movement abilities, weapons and skills create a seemingly limitless platform for you to jump into some pretty Japanese environments and make them bloody, having the best time VR can offer while you do so. If the endless killing and cinematic action doesn’t keep you playing, for sure the deep progression and loot systems will as it gives a sense of accomplishment to go along with your desire to be an expert armed-to-the-teeth ninja.

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6 / 10.0 - Rise of Insanity
Aug 8, 2019

Rise of Insanity is so confusing, I couldn’t stop playing until I finished it but I can’t say that it’s because I really enjoyed it. There are some really good scares in the game but there’s not enough tension or atmosphere. The story is gripping and the files you find are really interesting, but it eventually disappoints. There are better horror games out there but this is overall a pretty solid offering and I can see the talent the studio has.

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7.5 / 10.0 - PAWARUMI
Jul 23, 2019

Pawarumi is an extremely fun and smartly unique shmup with a mechanic that makes the game both tactical and exciting. There is an element of luck at first but it’s very satisfying when you start mixing the weapons correctly for what you want to do. Although I struggled with the difficulty for way too long, once I got a grip of the Trinity mechanic I had an absolute blast and I wanted to keep improving my score for the leaderboard. There’s not a lot of game here, with the high score system really the only thing to keep you coming back, but what is here is very solid, fun and very, very pretty.

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Jul 20, 2019

Although the world of Moss is small in scale, Quill has a huge heart which makes the adventure even more magical. Polyarc has simply made the first game built specifically for (PS)VR that makes it an absolute must-buy piece of hardware. This game shows just how immersive the device can be, without having to make sacrifices in gameplay or visual quality but instead adding to the feelings that the game encourages with the interactivity that is only possible when you step into Virtual Reality. Sure, it doesn’t make use of absolutely everything the device can offer, but when the game is this good and still has a few ways to improve, to me that can only be a positive thing when looking forward to Book Two in the world of Moss.

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7.7 / 10.0 - Another Sight
Jul 10, 2019

Lunar Great Wall Studios have made an intriguing and magical game, within Another Sight, with a premise that keeps you hooked until you finish it.

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Jun 30, 2019

Injection π 23 ‘No name No number’ is a game that has many great ideas but ultimately doesn’t quite land them all as effectively as I hoped for. Although, the monsters are genuinely horrifying and there are some super creepy set pieces that make scouring through the claustrophobic alleys of Malaga a haunting experience. The difficulty will be a huge turnoff for many players, but for a game with multiple modes, tons of replayability and a lengthy campaign, the game is so cheap at £7.99 that it’s definitely worth a go.

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5 / 10.0 - Back In 1995
Jun 18, 2019

There are some clever and innovatively retro-feeling features in Back in 1995 that I must give a lot of credit to Throw the Warped Code Out for. The game has a heart-warming incentive behind it that makes it very likeable but unfortunately, it just doesn’t stand out as a game in its own right. I think the story is eventually the strongest part of this game but it just doesn’t feel fun to play, neither is it scary, so I can’t really recommend it. Developers are releasing remakes now (the recent Resident Evil 2 Remake was fantastic) and removing the tank controls and static cameras for more modern mechanics, which shows that maybe some of these were limitations of the hardware rather than reasons that made the classics great. Personally, I think Back In 1995 didn’t need to replicate everything, it would have been good to see it improve on them.

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