I've enjoyed most of Battleborn's campaign during my initial playthrough, though it's mostly due to the handiwork of the insane playable characters than the drab enemies and stages. The unlocks both near (in-match leveling) and far (unlocking new characters) have kept me anticipating each new campaign level attempt, though I wish said campaign were just a bit more exciting and varied. Hopefully some time with competitive multiplayer will make my upgrades and unlocks come even faster.
Even with a super-short running time, the repetitiveness that pervades Teenage Mutant Ninja Turtles: Mutants in Manhattan makes this fight a slog. I've heard all the jokes the team has to tell and have marveled enough at the rogues gallery of bosses – both of which I could’ve done by watching this game on YouTube rather than playing it – so I'm not planning another trip to Manhattan.
It's a shame that more significant improvements weren't made to Fahrenheit: Indigo Prophecy Remastered, since playing both sides of a murder conspiracy is still such an interesting concept that's not often done right. However, the frantic button prompts, still-stupid stealth, and newly-introduced glitches make this Remaster way too unrefined.