Samuel Guglielmo
- Final Fantasy IX
- Metro 2033
- Ace Combat 5: The Unsung War
Samuel Guglielmo's Reviews
Soul Dimension Episode 0 starts off its episodic series with nearly everything wrong. The story is nonsense, the game lacks any sort of fun gameplay, and it's over in less than a half hour. At least the name keeps making me laugh.
Observer has some really noticeable issues, including some iffy voice acting, lame stealth segments, pixel hunt puzzles, and crashing issues. However, it's saved by better puzzles, some great imagery, and a story that is worth paying attention to.
Heroes of the Seven Seas is boring to play, has a nonsensical story that borders on racism, ugly graphics, and terrible voice acting. Don't waste your money or time.
While the internal conflict is decent and there's some great jokes, the third episode of Marvel's Guardians of the Galaxy: The Telltale Series just continues to cement the season's place as one of Telltale's weakest offerings.
Rock of Ages 2: Bigger & Boulder just feels like more Rock of Ages. That's not bad, since Rock of Ages was rather unique and fun, but it's not going to win over anyone who didn't care for the first game.
Uncharted: The Lost Legacy is a shorter but still extremely well made Uncharted game that plays up all the strengths of the series.
Hellblade: Senua's Sacrifice manages to tell a thoughtful story about mental illnesses while also providing exciting gameplay and some absolutely fantastic visuals and audio. For anyone looking for a tight, well-paced, linear action game, this is it.
If you can ignore the fact that Sign of the Times' story requires Lincoln to be completely out of character, it's a pretty fun expansion that adds in neat side quest content and a fun story.
Containing some really interesting philosophy between bouts of fun classic FPS gameplay, This Strange Realm of Mine is worth checking out.
The Enigma provides both an extremely strong start to Batman: The Enemy Within and one of the best single episodes that Telltale has made in a long time.
Sudden Strike 4 barely manages to work on even a basic level, with so many glitches constantly stopping my game. If there were no glitches and if there was a working control scheme then maybe, just maybe, Sudden Strike 4 would be a totally average World War 2 RTS that doesn't really stand out in any way. In its current state, it's just a horrid mess.
ICEY tries to combine a fourth wall breaking narrative to 2D action game play with mixed results. It has some good moments, but for the most part it feels like a lesser version of both elements.
SUPERHOT VR takes an already amazing game and translates it to VR in a very impressive manner. Some minor control issues and short length does hold it back a little, but I have never felt so close to being an action hero before.
Super Cloudbuilt's fast paced platforming is the exact kind of thing that will draw in a dedicated speedrunning and leaderboard chasing crowd. For a casual fan who wants a challenge, it can also be a fun platformer, but I just wish it rewrote the nonsensical story and cut out the hub world.
While I wished for a few more interesting unique set pieces or boss fights, Archangel is still a fun rail shooter that did a great job making me feel like I really was stomping around in a giant anime robot.
Theseus' story ends before it starts, and the combat is a bit too simple, but it provides a fantastic environment worth exploring and moments that really stood out thanks to how intriguing they were.
The PSVR version of Arizona Sunshine suffers from porting issues like horrible pop-in and wonky controls. Even beyond those issues, it's a boring FPS with a terrible main character and uninteresting gameplay.
The Girl and the Robot is almost shockingly awful. There's basically no story, the puzzles are run of the mill, basic controls are sluggish, combat is a pain, and the video and audio package is completely unappealing. Not a single thing here seems to be made in a way to bring enjoyment.
Perception's blindness is both its biggest strength and weakness. While it did lead to some frustrating moments of being lost without a clue what to do, it also meant really having to think about the environment and truly wondering what each noise what. Perception was ultimately terrifying when it was at its best.
Get Even has some clunky mechanics, but has such a fantastic story that I wasn't that upset with them. Also it has a great soundtrack, some fun puzzles, and the CornerShot which is an awesome gun.