Dan Stapleton
- XCOM: Enemy Within
- Fallout 4
- FTL: Faster Than Light
Dan Stapleton's Reviews
Relatively simple in concept but complex in the possible manipulation of the market, Offworld Trading Company manages to make a type of gameplay that’s traditionally slow into something fast and exciting. It’s a tad too easy to trip yourself up before you even begin, but once it gets rolling this multiplayer-friendly cold war of capitalism forces tough, rapid-fire strategic choices.
After spending many hours in virtual reality, I believe the launch of the Oculus Rift is the start of a new era. The first time you put it on is the closest thing to real magic you’re likely to experience anytime soon. It’s true that VR has a lot of maturing to do, but this amazing headset is a front-row seat to watch gaming history being made. Its current lack of motion controllers means these enticing experiences are mostly “look, don’t touch,” but even though it can’t live up to its full potential quite yet, the ability to so easily immerse ourselves in a game world or other virtual environment is worth every penny.
Getting by on strong atmosphere (no pun intended), scenic views, and an intuitive means of controlling full three-dimensional movement, Adr1ft's repetitive fix-it missions make its second half a chore to get through. Some strong pieces of voice acting would've been put to better use if the story weren't so vague.
Adr1ft doesn't pioneer any new types of gameplay with VR, which is a shame because it desperately needs some variety in that area. However, it does benefit greatly from blocking off the rest of the world, creating a feeling of isolation that aligns with what your character is experiencing. Floating out over the Earth and looking down from this perspective is truly impressive.
With a focus on variety and replayability, this sequel has an answer to most of my complaints about 2012's excellent XCOM: Enemy Unknown, and aside from some mostly cosmetic bugs, it comes together brilliantly. Thanks to a new spin on the same great tactical combat, plus unpredictable maps and randomized objectives and loot, XCOM 2 is an amazing game I'll easily put hundreds of hours into.
Darkest Dungeon is a grim and merciless tactical strategy game whose great tension comes from its many layers of complexity, unpredictable randomization, and willingness to put our fragile characters in mortal danger if we dare to venture into its depths in search of treasure and glory. Brilliant narration and stiff yet surprisingly expressive animation make it easy to be drawn into its vague but tantalizing world, though the end feels artificially out of reach.
Just Cause 3 is a playground where you get to be a physics-defying force of destruction, and its loop of liberating dozens of towns across this enormous scenic world would've gotten old much quicker if the combat wasn't so full of options for free-form mayhem. Getting the most out of it requires some creativity and tolerance for performance bugs on your part, so come expecting to make at least some of your own fun. It's a damn shame so many performance problems and punishing load times keep cropping up [on the PS4 and XB1 versions], because I love what Just Cause 3 does. But for game that's so heavily dependent on action to run this poorly is no laughing matter. [OpenCritic note: Dan Stapleton separately reviewed the PC (8) and PS4/XB1 (5.9) versions. Their scores have been averaged.]
We knew this wasn't going to end in happiness for the Forresters - if it had, I'd be crying foul that it didn't feel like Game of Thrones at all. The problem is that sense of inevitability mixes with the lack of resolution for major parts of the plot in an unappealing way. Most of what this uneven season finale has to offer is found in a few strong moments and continued hope for answers to questions in a hypothetical season 2.
The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I'll definitely replay and revisit. Even the technical shakiness that crops up here and there can't even begin to slow down its momentum.
Kingdom initially impresses with striking pixel art and minimalist design, but later it proves complexity is necessary.
Cinematic starship combat and a (final) frontier atmosphere give Rebel Galaxy a great hook.
It may seem ungrateful to be unenthusiastic about a content pack of miscellaneous upgrades, but the strongest reason to recommend this DLC is to say thank you to Colossal Order and Paradox for the great stuff we got for free in patches. There's plenty here, and some of it can give your city a little more regional flavor, but none of it stands out as a must-have feature that refreshes how Cities: Skylines plays. Instead, it serves as a reminder to return to this great city builder and see how it's improved since you played it last.
Game of Thrones Episode 5 takes a turn south with some out-of-character portrayals and lack of forward momentum.
Don't blink, or you'll miss the Batgirl: A Matter of Family DLC. There's just not enough here to get excited about.
Massive Chalice's aggressive tactical combat would be stronger without so many opportunities to lose due to bad luck.
Batman: Arkham Knight is an impressive game on almost every level, with non-stop variety and great action.
You don't have to think outside the box to solve Magnetic: Cage Closed's puzzles, but there are a few head-scratchers.
Game of Thrones: Episode 4 - Sons of Winter delivers a dose of of the action we've all been waiting for.
Invisible Inc's randomized and repeatable sci-fi heists create one tough, risky tactical decision after another.
Early excitement and newfound purpose puts Telltale's Game of Thrones back on track in Episode 3.