Scott Ellison II
- Myst / RIVEN
- Red Dead Redemption
- The Witcher 3: Wild Hunt
Scott Ellison II's Reviews
Before We Leave has a surprising amount of depth and layers to it, that you’ll continually uncover as you play. This is a non-violent game, but it’s anything but safe. Some may balk at the minimal consequence to properly treating or taking care of your peeps, but the space whale and other ancient creatures will do their part to disrupt your rebuilt civilization in more meaningful ways. Before We Leave has left an indelible impression upon me, from the visuals to the unique gameplay, this is a planet builder that won’t be eclipsed anytime soon.
This is a game meant to be played in short sessions, and maybe that’s where its mobile roots show, but it’s far from shallow. Skate City is a low stakes game. Over time, the in-game challenges and goals it asks you to perform become more demanding, but that’s only part of it. There’s an overwhelming sense of chill as the lo-fi beats kick in and the quiet atmosphere goes rolling by. Like Stevie Williams said about skateboarding, Skate City is poetry of motion.
MotoGP 21 requires precision, and is not very welcoming to newcomers, even with tutorials and its easiest difficulty setting. There’s a commitment to learning the game’s systems to start to feel like you’re improving. Now, there’s some sharper textures, inclusion of HDR on PC, and other graphical improvements that look great; but nothing about the visuals or gameplay feels all that new, or next-generation. MotoGP 21 is a solid, competent, but ultimately stale racer that coasts with this year’s release.
Crash Dive 2 is not the most attractive game out there, but it does have its moments. What it lacks in visuals, is made-up with its depth in gameplay. While I enjoy most of the additions and improvements here, I personally prefer the first game — though I find them to be on-par with one another. Crash Dive 2‘s best feature is its approachability, blurring between arcade and simulation, streamlining the once dormant sub-genre in clever and interesting ways.
Even after finishing the game, I’m eagerly awaiting what else is coming from Spooky Doorway this season. It’s a laugh-a-minute with clever puzzles and rewarding gameplay. You’re encouraged to explore and read every piece of dialogue, or risk missing something crucial or funny. The Darkside Detective: A Fumble in the Dark is so sharp-witted, it’s easily one of the best adventure games to come along in years.
All of the systems around Aqua Kitty have been improved and expanded upon in meaningful ways to make Astro Aqua Kitty be so memorable. From simple things like earning experience to picking your next upgrade, there’s a progression that keeps you invested in your character. The quest system is handled elegantly, dynamically giving you tasks to complete and simply marking your map that keeps things from becoming unwieldy. There are a multitude of options for each playthrough at a dozen hours each time, and Astro Aqua Kitty is a game you’ll be coming back to again and again.
This is Rebellion at their best, a game that’s like coming home even though you haven’t been there for nearly 20 years. Sure, some things have changed, and you’re not sure how navigate it, but you feel good being there. Rebellion kept what worked in the last game, added a bunch of new things, and it all feels like Evil Genius still. If you’re new to the series, this is a great starting point for anyone. For returning players, this is a sequel in the truest sense, with more fun and replayability than before. Evil Genius 2: World Domination is easily my favorite game of the year, and it’s never felt so good to be bad.
This re-release of Stubbs the Zombie in Rebel Without a Pulse does make me wish it was a remake like Destroy All Humans! got last year. However, it being exactly how I remember and so little changed is some great nostalgia. It’s a fun, silly, and stupid game that doesn’t last too long — kind of perfect for 2021. It’s a budget priced title that is clearly aiming to gauge interest in a potential sequel, and I’m all for it. I had a blast going back to experience being a love-stricken zombie all over again.
Stronghold: Warlords gets more right than it doesn’t. The unique East-Asian factions that this game provides is a much needed change from the medieval times we’re used to. It’s more RTS than fans of the series will bargain for, and the warlords system is interesting but has its fair share of issues. The game’s attractive pricing should sway anyone on the fence. Stronghold: Warlords is refreshing take on the Stronghold series, but doesn’t quite execute on its new ideas fully — it’s a bit outdated, but not antiquated.
It’s fair to say that RetroMania Wrestling achieves in making the sequel it wants to be by having the gameplay, pixel art, and sound that feels like it came from the SNES era for wrestling fans — albeit for those who follow more wrestling that isn’t WWE. The roster is shallow, and may not be what you want or expect, but it does have talent worthy of being here. The story mode is incomplete, and the flow of combat is often interrupted – these are the real problems. Yet, I can’t help but enjoy everything RetroMania Wrestling has to offer here, even though it doesn’t have staying power.
This one’s is on the cusp of being something cool, but its origins on mobile doesn’t make for a good port to PC. It’s not a bad game, just one that’s lacking in just about every regard. However, when the friction is at its least, then there’s mindless fun to be had. Warhammer 40,000: Dakka Squadron – Flyboyz Edition is fun in ways Warhammer 40K games usually aren’t thanks to the aerial combat, but it needed to be so much better than this.
Taxi Chaos has aspirations to be something far grander than it ever achieves. It lacks a personality of its own, a reason to keep coming back to its flat city, and really anything memorable. This is simply a pale imitation of Crazy Taxi, and just doesn’t do anything new or inventive for the genre in the 20 years since that game debuted. Taxi Chaos isn’t a spiritual successor, it’s a mundane offspring.
Little Nightmares II manages to ratchet up the tension in every conceivable way that is dreadful without ever truly being scary. Tarsier Studios has brought out the best of themselves here. With a longer campaign, a larger world to soak up, and more creatures to experience, this is a bigger and better game in every regard. Little Nightmares II doesn’t reuse a single trick, has compelling reasons to experience this terrifying ordeal, and will encourage you to do it all over again to find its secrets.
Nioh 2 – The Complete Edition is a very difficult game, but an easy recommendation on PC, as its being the definitive way to play the game. Sure, there’s new consoles out there, but the performance and options for PC are unmatched here. Nioh 2 itself is the toughest one yet, now with even better rewards and variety. Every new feature, mechanic, and system in place is a worthwhile addition, and fits the game, so long as you’re willing to learn it. Nioh 2 – The Complete Edition demands your best, and gives you the best action role-playing game out there.
There’s fun to be had, but you have to dig really deep to find it. When the game is working, blasting through these levels in just a couple of minutes is the perfect time to be in a level, without it feeling like a waste of time. It’s a shame then that it’s good moments are overshadowed by so many of its flaws. Redout: Space Assault had the potential to be as exciting as refreshing as 34BigThings did with the original Redout, but instead has shallow gameplay, lackluster visuals, and is riddled with bugs from small to big that showcase that it wasn’t ready for the transition to more powerful systems.
While Empire of Sin is not the first to tackle the era or the setting, but it is the best realized version out of any of them. There’s a few bugs to be rid out by Romero Games, but what exists is not detrimental to its enjoyment. Becoming something from nothing is no easy task on the streets of Chicago, and there’s plenty of views and systems to understand where money and resources are going, and how to improve your rackets if they’re not performing well. There’s exciting possibilities for DLC and expansions, but the existing roster will keep you busy well into next year. Empire of Sin blends several genres together for a mafia game that’s infinitely replayable.
Project Wingman features the best Ace Combat has to offer, and more. Sector D2 has crafted a game that’s both original and an homage in one, and I’m here for it. The singleplayer is incredibly well thought out, and provides longevity in its conquest mode where most players would stop when the campaign ends. Project Wingman knows what it is, does what it sets out to do, and exceeds that of its contemporaries.
Call of Duty: Black Ops Cold War isn’t the evolution I thought it would be, but it is an excellent entry and return to form for a series that’s lost its way, but now has been found. There’s a familiar sense of movement and way the game plays that reminds you this is a Treyarch game, in all the best ways. The game feels less of a complete package due to how few multiplayer maps there are, and how Warzone feels like a less natural transition as it was in Modern Warfare. The campaign is short and sweet, but does some things to create a shared universe for future games to build off of. Black Ops Cold War is a really exciting 80s shooter that has yet to reach its full potential, but the state that it’s in currently is really fulfilling.
The Falconeer is a stellar experience. While its problems are few, they are drowned out by its strengths in exploration, combat, and being an audio and visual splendor. With well over a dozen hours of content, there’s a world begging to be discovered, and The Great Ursee. The next-generation of gaming is here, and with The Falconeer, there’s nothing else like it.
Without having played the original RUNE II at launch last year, I lack the understanding of the state that game was in. RUNE II: Decapitation Edition appears to be an improvement in just about every aspect. This game suffers from standard open-world problems like repetitive quest design, uneven visuals, and stiff dialogue; some of these things I suspect can’t be helped or fixed. For what issues remain, they don’t detract from the fact that I’m constantly booting up RUNE II: Decapitation Edition to begin the next quest. It can be a bit mindless, but it’s not aimless. I think it’s safe to say that RUNE II: Decapitation Edition has been saved from its own destruction by some passionate developers, and it delivers an enjoyable open-world RPG that has some rough edges, and should be given another chance at life.