Dishonored 2 is like a pretty painting stuck in an ugly frame — painfully close to being complete. New abilities and upgrades, the addition of a second playable character, and creative level designs illustrate Dishonored in its peak condition, but the game is hampered by technical issues on console as well as a predictable plot. These criticisms are easily forgivable though, because Dishonored 2 is so engaging in its moment-to-moment gameplay. Very few games can boast so lofty a degree of player agency as Dishonored 2, and when you consider this, the ugly frame doesn’t seem as important after all.
The core premise and style of Overcooked is a perfect fit for Nintendo's portable console, but its technical performance ruins the experience. There aren't many issues that couldn't be fixed with a patch, but as it stands, Overcooked offers an exciting cooperative experience which is quickly hampered by performance issues.
There is very little fun to be had in MilitAnt. After spending most of my time breezing through half of the game’s bosses, all but submitting to the other half (with a pair of very green exceptions), and rushing past nearly every basic enemy, I get the impression that this ubiquitous imbalance in difficulty is more likely a vast oversight than a design choice. I appreciate Xibalba Studios’ focus on old-school level design, and some of the boss designs showed real inspiration, both in gameplay and aesthetics. But the desultory approach to enemy design and combat mechanics completely overshadows any of MilitAnt’s potentially redeeming qualities.