Zachery Bennett
- Catherine
- Tomba
- Final Fantasy 8
The game's narrative is impossible to condense, and its delivery can be cryptic to the point of confusion. As the first part of a trilogy, Remothered: Tormented Fathers offers an intriguing, obscure tale smothered by its own mystery.
It’s not that Victor Vran lacks identity—the game brings a few refreshing ideas to the table—but the first impression is lasting.
Empathy focuses on everyone but yourself. Your identity is loosely defined as “a child” by an anonymous narrator in the beginning, and that’s about all you get. You’re a metaphorical blank slate.
Scanner Sombre depends on the unknown to propel you forward as an all-encompassing blackness surrounds the player every step of the way. This is your canvas.
Of course, your helicopter malfunctions and crash lands around the area. You come to with nothing but your camera at your disposal, and so the terrifying search for your wife begins.
There’s a lot of curiosity coursing through the veins of this game. Its story is weird and wonderful, and every element of gameplay reiterates the narrative focal point.
Most restrictions of progress require confidence in your serpentine instincts, but it must be balanced with an understanding of your entire body in relation to gravity.
Darknet is unassuming in its complexity. This works to its advantage as much as it holds it back, resulting in an intriguing yet flawed experience entirely its own–especially within the VR atmosphere.
iO is not a complicated game. If anything, you (as the player) are the most complicated element in the equation as the protagonist, a wheel left to the merciless truth of physics, gravity, and momentum.
SpiritSphere is a simple game that basks in the camaraderie of local multiplayer. Competing against the singleplayer AI is more irritating than it is enjoyable, but the game’s lower price tag is dense with potential competition.
A single miscalculated shot, whether from your own poor judgement or the game’s inability to stabilize your aim, can mean all the difference when trying to complete each stage’s challenges without shooting a grandma in the head.
Autonomous discovery and the corresponding gratification that comes with it makes I Expect You to Die a testament to how effective VR can be in terms of involvement.
How XV truly excels, however, is with a combination of melodic storytelling, rhythmic combat, and harmonious character development.
The potential for greatness in Shiny is there. It’s an incredibly simple and endearing concept marred by a few unrefined design elements that distract too much from what it does well.
Stayin’ alive is the name of the game—a goal that quickly becomes tedious thanks to an amalgam of frustrating visuals and a small arsenal of options.
Aragami‘s gameplay and story is polished simplicity at its finest.
Episode 8 is a weak ending(?) to the series, but it's nice to quickly revisit most of the transpired events.
Seasons After Fall is not so much about being directed as it is about finding direction.
The scale of Minecraft: Story Mode‘s story is reaching a startling height, and I personally became far more enraptured by the transpired events found in this episode than in the previous six.
While this particular episode doesn’t progress the overarching story of our heroes, it offers a wonderful subplot that leads to a series of events fueled by intrigue and deductive reasoning.