Zachery Bennett
- Catherine
- Tomba
- Final Fantasy 8
Comprised of only two people, Still Games reached for the stars to replicate a Legend of Zelda-inspired experience and simultaneously establish a unique identity. Ambition alone, however, was not enough to achieve this game's potential for greatness.
The game's narrative is impossible to condense, and its delivery can be cryptic to the point of confusion. As the first part of a trilogy, Remothered: Tormented Fathers offers an intriguing, obscure tale smothered by its own mystery.
Empathy focuses on everyone but yourself. Your identity is loosely defined as “a child” by an anonymous narrator in the beginning, and that’s about all you get. You’re a metaphorical blank slate.
The potential for greatness in Shiny is there. It’s an incredibly simple and endearing concept marred by a few unrefined design elements that distract too much from what it does well.
Episode 8 is a weak ending(?) to the series, but it's nice to quickly revisit most of the transpired events.
If you prefer the satisfaction of solving a puzzle rather than the rush of robbing an Arcade, The Masterplan might be something worth your time.
Stayin’ alive is the name of the game—a goal that quickly becomes tedious thanks to an amalgam of frustrating visuals and a small arsenal of options.
A single miscalculated shot, whether from your own poor judgement or the game’s inability to stabilize your aim, can mean all the difference when trying to complete each stage’s challenges without shooting a grandma in the head.
It’s not that Victor Vran lacks identity—the game brings a few refreshing ideas to the table—but the first impression is lasting.
Most restrictions of progress require confidence in your serpentine instincts, but it must be balanced with an understanding of your entire body in relation to gravity.
I definitely had fun with the little time I spent with the game (about 10 hours), but I couldn’t help but feel like I’d rather be playing something else.
Darknet is unassuming in its complexity. This works to its advantage as much as it holds it back, resulting in an intriguing yet flawed experience entirely its own–especially within the VR atmosphere.
Though this episode felt a little lackluster compared to Episode 1, the concept of this series remains captivating.
SpiritSphere is a simple game that basks in the camaraderie of local multiplayer. Competing against the singleplayer AI is more irritating than it is enjoyable, but the game’s lower price tag is dense with potential competition.
There’s a lot of curiosity coursing through the veins of this game. Its story is weird and wonderful, and every element of gameplay reiterates the narrative focal point.
Autonomous discovery and the corresponding gratification that comes with it makes I Expect You to Die a testament to how effective VR can be in terms of involvement.
More of the same isn't a terrible philosophy to carry when said "same" is enjoyable, but interactivity within the game's universe still lies dormant.
Scanner Sombre depends on the unknown to propel you forward as an all-encompassing blackness surrounds the player every step of the way. This is your canvas.
While this particular episode doesn’t progress the overarching story of our heroes, it offers a wonderful subplot that leads to a series of events fueled by intrigue and deductive reasoning.
Of course, your helicopter malfunctions and crash lands around the area. You come to with nothing but your camera at your disposal, and so the terrifying search for your wife begins.