Scanner Sombre
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Critics Recommend
Critic Reviews for Scanner Sombre
A beautiful but short-lived expedition that left me wanting more of its best ideas.
Scanner Sombre is a fascinating experiment that's beautiful, smart and a little too insubstantial.
Half horror and half mystery, Scanner Sombre is a short and great first-person adventure game for those who want to try something weird
Sadly, Scanner Sombre never really attains the heights of Dear Esther and Gone Home, two games that Introversion site as inspirations. If you have an interest in that genre, it's still very much worth exploring the cavernous depths of Scanner Sombre, but more than its fellows, this is a striking idea that searches for a game and a story to make the most of it.
Scanner Sombre is a gimmick game, and I honestly say that without any ill intent. Its gimmick is beautiful and engaging and kind of amazing. To its credit, Scanner Sombre is seemingly aware of the limitations of this because it's brief enough to not wear out its welcome. However, the kaleidoscopic interior decorating is a means to an end, and that end just isn't as thrilling as what's in the mind's eye.
Scanner Sombre is a quick, beautiful and melancholic distraction with an interesting twist, but its main puzzle is navigating the caves, which can become confusing and frustrating due to everything being made of the same beams of light.
Highly experimental, Introversion's Prison Architect follow-up has you mapping out a dark cave with a handheld LIDAR scanner. It's an inspired premise, but doesn't go much of anywhere.
By the end of the game, you’ll wonder where the last 90 minutes evaporated so quickly, but you won’t wish you had them back. Scanner Sombre is an excellently unique adventure, that builds layer upon layer or intrigue and trepidation as you inch towards the surface. About halfway through, Introversion telegraphs the ending, and if there’s any real fault to this palate cleanser it’s that you wind up able to guess how the game will conclude before you actually get there – a cardinal sin for a one-time-through story.