Zachery Bennett
- Catherine
- Tomba
- Final Fantasy 8
Though this episode felt a little lackluster compared to Episode 1, the concept of this series remains captivating.
Darknet is unassuming in its complexity. This works to its advantage as much as it holds it back, resulting in an intriguing yet flawed experience entirely its own–especially within the VR atmosphere.
I definitely had fun with the little time I spent with the game (about 10 hours), but I couldn’t help but feel like I’d rather be playing something else.
Most restrictions of progress require confidence in your serpentine instincts, but it must be balanced with an understanding of your entire body in relation to gravity.
It’s not that Victor Vran lacks identity—the game brings a few refreshing ideas to the table—but the first impression is lasting.
A single miscalculated shot, whether from your own poor judgement or the game’s inability to stabilize your aim, can mean all the difference when trying to complete each stage’s challenges without shooting a grandma in the head.
Stayin’ alive is the name of the game—a goal that quickly becomes tedious thanks to an amalgam of frustrating visuals and a small arsenal of options.
If you prefer the satisfaction of solving a puzzle rather than the rush of robbing an Arcade, The Masterplan might be something worth your time.
Episode 8 is a weak ending(?) to the series, but it's nice to quickly revisit most of the transpired events.
The potential for greatness in Shiny is there. It’s an incredibly simple and endearing concept marred by a few unrefined design elements that distract too much from what it does well.
Empathy focuses on everyone but yourself. Your identity is loosely defined as “a child” by an anonymous narrator in the beginning, and that’s about all you get. You’re a metaphorical blank slate.
The game's narrative is impossible to condense, and its delivery can be cryptic to the point of confusion. As the first part of a trilogy, Remothered: Tormented Fathers offers an intriguing, obscure tale smothered by its own mystery.
Comprised of only two people, Still Games reached for the stars to replicate a Legend of Zelda-inspired experience and simultaneously establish a unique identity. Ambition alone, however, was not enough to achieve this game's potential for greatness.