At the end of the day, this is an absolutely fantastic game that’s only bogged down by its animations. However, at the same time, this is a wonderful example of where the technical problem they couldn’t get down doesn’t harm the enjoyment of the whole. What does harm the game’s overall enjoyment is just how lost one might be if they didn’t go through the previous games. Even so, while this potentially ends the franchise with a weird bang, it’s a bang nonetheless.
In conclusion this game just has too many problems to be recommended to anybody unfortunately. What started off as a good and entertaining time just became a race to finish the game as fast as possible to get away from it. The game certainly has cool ideas but there’s way more negatives than positives; with the worst of it all being that the Vita has so many DRPGs on it already – some of them being the best DRPGs ever made. For this one to come out after them just feels like wasted potential.
At the end of the day, believe it not this game goes much further than looking for your dog and sister. Ultimately it’s a coming of age story about coming to terms with one’s actions and understanding life and death. Between that and the game’s atmosphere and aesthetics, the game doesn’t look like much, but it certainly brings a lot to the table. Outside of the whole “quicksaves are just checkpoints” bit, the game barely has any faults that could be recalled.
Overall, Cold Steel II is a much, much better game than the first game in just about every regard, but sadly, the framerate problem still exists. The new mechanics are more than welcome as they add additional strategy into the mix. For fans of the first game, it’s time to pick up right where you left off. When the game originally came out in Japan there were quite a few people singing its praises and now I see why. While Trails of Cold Steel can feel generic at times, all of the systems in place make it certainly worth the investment.
In the end, despite its anime counterpart taking perversion to the next level yet stopping just before being considered pornagraphy, this game is actually one of Takaki’s tamer games of the giant breast hyper battle “genre”. Sure, it still contains the usual mechanic of clothing being ripped off and the small cinematic that comes with it is still the same as the changing dressing room mechanics. But despite all of the sexual appeal, there’s a good gameplay mechanic underneath that just can’t seemingly take off the way the game wants, which is sort of disappointing.
There isn't much to not like about this game. Truthfully, this the ultimate Hatsune Miku game to own - especially if you're new to Vocaloids. With this game you'll see a ton of classics such as Love is War, The World is Mine, Ievan Polkka. If you're a long time fan of the series, sure, you've more than likely seen and played all of these songs before, but having them all in one spot with fresh coat of paint is a real treat.
When it comes down to it, the game has so many highs, and yet very little lows. If this is truly the last game as it’s marketed to be, then it’s a shame that there won’t be a Gravity Rush with a fleshed out story and perfected combat. At the same time, with this one, there’s so much packed in it, if another were to be announced, it would be a long ways away. A game like this is incredibly special and only comes along every so often. Gravity Rush is easily one of the Vita’s best games, and Gravity Rush 2 is easily one of the best video games ever made.
Nier: Automata is nothing short of marvelous game. The game's characters and developments that some go through are breathtaking. This is a game where the more you put into it the more you will get out of it as some side-stories will give more context to some parts of the main one. On top of that, you’ll hear some of the best music this generation. The final boss music is some of the best created to date. Combine with a completely customizable control scheme to boot. The good is phenomenal with the bad being negligible to almost pretty distracting at time. It's an absolute miracle that this game came to be, and what was delivered is Platinum's return to form and another chance for the world to experience a game helmed by Yoko Taro.
This game tries to say a lot by only telling you bits and pieces which is perfectly fine. Everything about it feels very well constructed as I’ve never had any issues of any kind. In the end though, while I wouldn’t call this game boring, after I finish a session of playing it, it feels pretty forgotten which is kind of sad because I was ready to love this game like I did Yomawari.
At the end of the day, despite being the definition of insanity, Disgaea is an absolute blast to play. Story and characters aside, the game itself is just fun. One of the best parts about Disgaea 5 is that you can ignore 90% of what the game allows you to mess with, but it’s still a fully featured SRPG at it’s core. Everything else is the icing on the cake with nothing that spoils it, but only adds on to it if you choose to go deep into it.
In the end, this game is pretty out there in terms of it doing what it’s doing, as while the SRPG elements are good, there are so few far in between the amount of good yet bloated story content there is it feels like there’s no real point these SRPG parts. That said though, the SRPG elements while not terribly difficult, are certainly fun to play.
If those rough edges were fixed, then the game would be held in a higher regard. But for what is there, coming from the fundamentally flawed Natural Doctrine comes the fundamentally solid God Wars. Due to the fact that the game has been delayed several times to fix bugs and even include user feedback, it shows that Kadokawa was truly dedicated to making the battles the best they could possibly be and it sure does show. If there is ever a sequel for God Wars, I’ll be right there waiting.
Tokyo Xanadu is a game I really wanted to enjoy. Not to say that I don’t like it, because I do, but I was expecting a bit more. For what it eventually excels at in dungeon design, it lacks in combat. For what it excels at in world building, it fails in originality and almost feels by the book. I’m not sure what Falcom was trying to accomplish by trying to make Tokyo Xanadu a derivative of their Trails franchise. I’m not happy or even upset that they do, but what they do leave me as, is very confused.
When you hear a one-off story getting a sequel over 10 years after release, it almost feels worrying as to what they may bring to the table especially because the original was so beloved. For this series to come back with a sequel that's just as good as the original is absolutely fantastic. As far as trilogies go, this might have become one of my favorites. Ever.
At its core this is Danganronpa no doubt about it. Like DR2, the highs are incredibly high, and the lows are incredibly low. In this scenario though, the developers took everything about the series and just cranked it up to the next level.