A rewarding sense of exploration drives this tribute to the 16-bit era. Strong ability based progression mechanics underline the Zelda-like comparison and procedurally generated elements complement the structure well. While its combat lacks precision, Songbringer is a very positive overall experience.
A love letter to Dark Souls that is more than capable of holding it's own. An intriguing story and setting, well designed enemies and levels, a great art style and keen sense of musical direction all contribute to make Immortal Planet an excellent ARPG.
While Regalia: of Men and Monarchs never excels in any one area, the unique mix of gameplay elements really comes together to provide an experience that's worth having. If you're a fan of JRPGs, SRPGs, or a fan of the British tradition of absurdist fantasy comedy, there's something here for you to enjoy.
A competent, if not stellar, JRPG. Despite poking fun at many of the genre's tropes it can't quite help falling into them itself. Self-aware humor, a decent plot, and some endearing characters elevate the game above the mediocre affair it could otherwise have been though.
A hybrid of an interesting RPG setting, a fighting game style combat system of pleasing back and forths, and a great manga aesthetic, that is let down by frequent technical issues, a frustrating camera, and a poorly told story. Fans of both RPGs and Fighting games may well find something to love here but be prepared for a general lack of polish and some more glaring issues.
Yes, it’s wholly focused on fighting but it’s a damn fun fight to have. It even manages to throw in a plot that’s not entirely window dressing and look good while doing it. Toukiden 2 won’t appeal to everyone but it does have the potential to resonate with a broad group of players due to its flexible approach to how you play. Fans of action games and action RPGs should definitely give this one a try. It even manages a move to open-world design with grace instead of resulting in a cluttered mess of to-do lists. In short, buy this game if you want to kill demons, a lot of demons.
A decent opening devolves into a directionless wander. The repetitive nature of many of the game's tasks and situations mean that the real meat of the game is hidden under a lot of padding that demands a huge investment of time and will to uncover. Unless you're a hardcore fan of the laid-back crafting loop of the Atelier games, there are many more engaging RPG's out there.
A great example of quest writing and storytelling. An excellent modern take on the CRPG. The choice system feels meaningful throughout and a lack of rigid moral judgement means you're free to roleplay as you see fit. A must buy for RPG fans looking for a deep, choice-driven experience. The world feels alive and unique and there's a profound sense of immersion that's helped along by every aspect of the game coming together as one. The only minor negative is combat that occasionally doesn't work as intended but its innovative approach to problem-solving saves the day.
Linearity and a lack of exploration are a major flaw for me in a JRPG but that doesn't mean that Arelite Core falls flat. It succeeds in capturing much of what made its predecessors work in its compelling story and clever battle system but fails to add the extra touches that truly made those games special.