So overall, Gleamlight is a good testing ground for a different kind of adventure but unfortunately some of its more unique ideas are what does it in. Gorgeous to look at, there’s simply no challenge to the combat and the platforming never really becomes complex enough to “make you sweat”. Adding in that the puzzle solving is extremely basic and I’m glad that it only took a few hours to go through because it all started to feel rather repetitive. That said, I’m hoping to see more in the vein of Gleamlight down the line with perhaps more refined features and a harder difficulty such as two hits and you’re out which would increase the stress of your decisions and the difficulty dramatically.
So overall, while Nexomon: Extinction may not be perfect, it’s still one of the better experiences that I’ve had in a while when it comes to the monsters or creature capturing style. With well done retro inspired visuals from the GBA era of RPGs, over the top and hilarious dialog and a solid base for combat, there’s plenty to love and with the price tag attached to it? If you love the style it would be ridiculous to pass up on it.
So while New Super Lucky’s Tale doesn’t do anything “new” and could be viewed as playing it safe, what it does it does well. Solid platforming experiences in 2, 2.5 and 3D environments alongside an adorable saturday morning cartoon script and it was easy to sink hours into it regardless of the platform and if you are a trophy or achievement hunter as there’s plenty to unlock!
So overall, Windbound is a lighter survival experience that I would recommend if you’re looking for a more relaxing experience. Regardless of the modes, there’s never anything that will outright destroy your rafts or kill you because you landed on its island. Taken at your own pace, this is perfect for those quiet Sunday afternoons where you have nothing planned and simply want to listen to the sounds of the waves or some light ambient music.
So while Ogre Tale is a much newer title, it felt like a few steps back when it came to the much shorter gameplay levels and challenges. While a bit of balancing will help from Normal being too easy and Hard being ridiculous when it comes to boss fights, I just hope that the potential sequel that is foreshadowed could bring back a more 3D element to combat and skill trees instead of having to rely solely on weapons and hope that they have weapon slots.
Now while I wouldn’t say that Yakuza Kiwami is a perfect experience, it’s damned fun and I can see where other brawlers got their inspiration over the years. With a solid story, great mechanics and characters that you actually care about, I regret having taken this long to get into the craziness of Kamurocho with Kazuma Kiryu.
Yakuza Kiwami 2 wasn’t just a continuation to the first, but a proper successor to the first. Continuing the storyline from where the first left off to implementing a ton of new features and quality of life improvements, and I look forward to seeing The Yakuza Collection (3-4-5) and Yakuza 6 release on the XB1 to continue Kiryu’s tale.
Cold Symmetry have nailed it. Mortal Shell is an amazing, brutally hard, rewarding, frustrating, thrill ride that the genre has needed from development teams outside of From Software. With a genre that everyone has been gravitating to, it’s not an easy one to pull off especially on the first try and that’s what was done here. Out of the box and having made the style work in a different manner may just change the game moving forward while having also brought back the thrill of exploration and the fear of what’s behind the next corner.
So overall, Hellpoint has some good ideas and it has a great framework in place. Unfortunately, even with the good ideas and the framework it feels a bit bland as even with the inclusion of being able to jump and it being part of the exploration, the areas held no mystery of threats of death by those that live within them like Bloodborne, Demons or Dark Souls or the The Surge. That said, the devs are still working on this and I’m hopeful that some of these issues get addressed and I would be glad to try it again down the line and also hope for a sequel or new project with the ideas that they’ve put in place here.
So overall, this will NOT be for everyone. It’s well done, it’s well designed both graphically and audibly, but with the subjects that it touches, it could very much be too much for a person to handle especially if they’ve been in that sort of situation before. To counter this, what the Milky Way Prince: The Vampire Star does is both list exactly what it’s about in the description as well as give you a very upfront disclaimer before even hitting the main title screen. While the first time through was impactful, I just wish that the subsequent playthroughs carried the same weight.