Robert Zak
A fun and flexible swarm shooter that's a little too reliant on being played alongside friends.
Still delivers the series' sandbox mayhem, but is underserved by some pretty dated systems.
It’s a little disappointing, and really quite surprising, that River City Girls 2 shows very little impetus to improve on its promising predecessor. The girls have still definitely ‘got it,’ and still make this colourful and characterful journey worth it through some rough patches, but there’s a little too much reliance on the assets of the original to make it feel worth the rather steep asking price. The original game made a fan of me, while the sequel just about manages to sustain my loyalty, though that will definitely be affected by how WayForward deal with its woeful frame rate issue in the coming weeks.
For all its superficial swagger, it'd be remiss to call Evil West a case of style over substance, because there's a deceptive amount of substance to its combat system and the vibrant world its set in–just the amount you'd want in such a game. It's a good game for a good while, before its relentless pace runs of steam in the final third when repetitive, tiresome battles highlight the limitations of a mostly solid combat system. With the ability to play the entirety of the campaign in co-op however (with appropriately scaled enemies), I wonder whether spreading the relentless heat between two players could actually be the best way to play Evil West, and I plan on finding out soon.
A suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
A worthy new entry in the legendary series that's equal parts progressive and dated.
Once you get down into the dilapidated yet impressive levels of the Hive and start swinging, Darktide is as great a swarm shooter experience as any, but it needs to improve much of the surrounding infrastructure to make that core combat experience feel rewarding and meaningful. Who knows? I may even come back in a year to re-review the game (which is something that should generally happen with more game reviews), but in the meantime it’s a simmering cauldron of potential that still feels a little raw.
Scorn's ways are obscure, and often frustrating in a way that gamers who didn’t grow up in the 90s may struggle with more than myself. It's a work of breathtaking vision and uneven execution - from its combat, to its unsatisfying ending that sadly doesn't do justice to the gruelling yet oddly poignant odyssey you embark upon. But for its flaws, Scorn makes a hell of an impression, filling me with equal parts immense curiosity and dread. I don't want to return to it any time soon - maybe ever - but I will be scouring the Subreddits and the Steam boards in an attempt to decipher it for a long time yet.
An ambitious and atmospheric adventure undercut by some simplistic mechanics.
Deck13 has come a long way, welding together a solid, structurally sound Soulslike that adeptly showcases what makes this genre special.
Just as Endless Legend and Civilization V are now far superior to how they started, so can Endless Space 2 be. It's odd to talk of foundations in something so markedly floaty and space-based, so perhaps it's better to think of this as an outpost, plonked down on a planet waiting to be colonised. It's a fertile planet, sure, but one that's yet to be fully exploited.
Planet Coaster isn't Rollercoaster Tycoon, nor is it Theme Park. This may put off those looking for a simpler, more nostalgic take on the genre, but it's nonetheless the most creative, technically intricate theme park sim to date.
An elegant tactical puzzler that captures the pace and action of the movies.
As a PC player of Rimworld, I’ll be returning to the more bespoke experience I’ve turned the game into on its home platform, but I’m also delighted that games like this are coming to consoles, and being ported with this much care and attention. This is one of the best management sims and story generators around, brought to console in almost all its glory. The quality of this console implementation should be a guiding light for other games in this traditionally PC-only genre to do the same.
Despite a few missed opportunities to really build on the great games it’s inspired by, Atomic Heart surprised me, with a remarkably inventive world that brings to life (the tears apart) the weirdest, wildest visions of Soviet propaganda. This is a game that’s been through over half a decade of development hell, and come out the other side as one of the best first-person shooters this generation.
With its well executed timeloop concept, Lemnis Gate could be the sleeper shooter of 2021.
Work through the presentational ugliness and technical awkwardness, and you'll find an experience of frightening depth.
Redfall is an open-world shooter where you can creep through a spooky mansion alone at night, then link up with some friends to take on a giga-vampire in another dimension. It's weird, and it's the right kind of weird.
Among Us VR is a great execution of an extremely popular game - and genre - of recent years. It’s a perfect fit for the medium, and at a refreshingly low price too. As with the base Among Us however, it’s simple stuff - almost a proof-of-concept that this kind of game works in its respective medium - and it may be up to other VR developers to really build on this finger-pointing party game premise to take it to bold new places.
A layered and engaging space opera that triumphs both on and off the battlefield.