New Horizons draws from familiar Animal Crossing elements while building upon and redecorating them with its fun island motif. It's still fairly minimalistic, but I liken it to a warm honey tea - it may be simple and subdued, but still provides a relaxing, enjoyable experience.
Despite its accessibility, Red Bow is not going to be for everyone. This isn't just because of its darker themes, but its rigid, basic structure that shifts between item gathering and NPC interaction. Even at the $5 asking price, it's tough to recommend to anyone but those who really fancy horror adventures with ample reading.
It's tough to knock this too hard given its meager $2 price, but still, a poor game is a poor game, and Cerberus just falls flat in most areas. While it's at least functional - the ambiguities, empty settings, and overpowered, erratic enemies produce an experience that's tough to enjoy for more than a handful of minutes on end.
The core gameplay of Driven Out proves solid and satisfying, and is enhanced by some super nostalgic retro sensibilities. Yet, the combat just seems a touch too slow on your part and imbalanced in favor of your AI opponents, which tends to make it tough to stick with the basic, somewhat repetitive gameplay in the long run.
This sometimes convoluted action RPG won't be for everyone. Still, Code Vein should draw in anime fans looking for a gripping, challenging gaming experience. Souls fans should enjoy this too, assuming they're seeking combat that's a tad less stressful, with additional colorful twists to the old formula.
AER: Memories of Old teases its potential with some amusing bits - namely the rich atmosphere and the bliss that comes with soaring through the skies as a bird. Still, it feels a bit like Zelda-meets-Myst - with much less detail or interaction. Tough to recommend, unless you find great value in a characteristically passive, serene adventure game.