Stephen LaGioia
With so little in the way of content or progression, bland level design, awkward mechanics, and a generally cheap feel throughout, Hammer of Virtue feels more like a strange tech demo than a game.
It's tough to knock this too hard given its meager $2 price, but still, a poor game is a poor game, and Cerberus just falls flat in most areas. While it's at least functional - the ambiguities, empty settings, and overpowered, erratic enemies produce an experience that's tough to enjoy for more than a handful of minutes on end.
You'll want to steer clear of Dead Alliance, especially at its ridiculous $40 price tag. There is a decent game buried here, but digging through the bugs, shallow gameplay and underwhelming mechanics is just not worth it. If you simply love FPS and are quite fond of the idea of weaponized zombies, at least wait until a big price reduction, a number of major patches, or give it a rental.
Star Fox Zero tries to do too much with gimmicks that simply don't work, while neglecting the core mechanics of its predecessors. Even diehard fans would probably be hard pressed to find many redeeming qualities from this sequel.
Don’t expect a rich and hearty RPG meal - this is more of a small platter of bite-sized appetizers.
While this is a semi-competent port for Switch, ultimately Star Horizon's core gameplay is uninteresting and tired, while its mechanics lack polish.
Mario Tennis: Ultra Smash provides the bare minimum tennis experience, as shallow gameplay is disguised with gimmicks, particularly when it comes to the single player offerings. The pretty graphics and online functionality are largely its only strong points.
A mildly fun multiplayer experience at best, and a flawed, derivative dungeon crawler at worst. Good for some fun with friends in short bursts, but has a knack for growing old rather quickly, especially when venturing out solo.
It's apparent that Forever Forest is a port of a mobile game. With randomly generated biomes, there's plenty of gameplay for those who seek it, but much of it proves too mundane, shallow, and repetitive.
Sonic Forces is a mixed bag, but the bad outweighs the good. Its few bright spots - mostly in the form of classic Sonic - get dimmed by the muddled mess of the weaker elements, and the lack of content doesn't help. The game's biggest achievement is the reminder of old school Sonic's superior gameplay.
Vostok Inc. is something of an oddity. It offers some competent shooter mechanics dressed up with some playful satire, unique concepts, and plenty of gameplay for those who seek it. But the overall experience feels lacking, uneventful, and repetitive, especially when it comes to the click-fest sim components.
We Happy Few contains moments of enjoyment and artistic brilliance, but they are short lived, and - like a Joy withdrawal - the eventual comedown of the clunky, burdensome reality of the gameplay seeps in. A classic case of style over substance.
That’s not to say Warparty isn’t a competent, even downright blast to play more often than not, but it won’t soon be overtaking the leaders of the genre.
Bears many of the hallmarks of the classic Bomberman, but while it boasts tons of content and an exciting BR mode, it still feels like a poor imitation.
A solid, well-crafted platform for some good old fashion co-op hack and slash fun.
At its core, Last Encounter provides a fun experience that borrows elements from the shoot-em-up, while embracing roguelike qualities of randomization, and implementing plenty of customization.
Provided you have plenty of patience to wrap your brain around the odd mechanics, Neonwall offers an enjoyably fresh take on the physics-based puzzler.
AER: Memories of Old teases its potential with some amusing bits - namely the rich atmosphere and the bliss that comes with soaring through the skies as a bird. Still, it feels a bit like Zelda-meets-Myst - with much less detail or interaction. Tough to recommend, unless you find great value in a characteristically passive, serene adventure game.
Fe feels like an experimental platformer trying to make an emotional statement. It leans heavily on the gimmick of using songs to interact with nature, but if you're not floored by this angle - there's not much else for you.
Next Up Hero feels a bit more like an online app or a means of promoting Mixer rather than a fully realized game. If you happen to have the Xbox Game Pass, this might be worth giving a try, just don't expect much substance or variety.