Matt Eakins
Despite its shortcomings, Wizard of Legend is still wonderfully put together. For a project from a two-person indie dev team, it's definitely worthy of praise. It's all the the things I absolutely love about Magicka 2 blended together with the replay value and challenge I adore about The Binding of Isaac.
Whether you're a masochist or a hardcore masochist, Death's Gambit might have something for you. At the very least, you can see an amazing take on the character of Death wearing an apron.
It is, at times, sluggish and frustrating, but those moments pass by as quickly as your opponents after you take a missile to your backend. GRIP: Combat Racing fulfils its duty as being an engaging, fast, and unforgiving racer.
Minor complaints aside, Mini-Mech Mayhem offers PSVR owners a fun, bright, and lighthearted strategy game to fill that niche in their VR library. It’s approachable, engaging and packs in plenty of charm.
High-score chasers and leaderboard-savvy players will have lots to love, but those looking for a casual beat ’em up may find themselves turning away at some point.
The best analogy for NBA Playgrounds is that it's like a leaky ship. The exterior, with its charm and aesthetically pleasing look, hides an interior rife with small missteps and annoyances.
Aerea‘s story is great, the concept is lovely, but the execution doesn't hit the right note. It's colourful, full of bombastic music and character, but lacks depth and fluid gameplay mechanics.
It's a responsive, smooth experience, but Ancient Amuletor lacks the depth it needs to be a truly worthwhile PSVR title.
Playing through Nights of Azure 2: Bride of the New Moon is a strange balance of joy and determination — long periods of boredom tend to surround shorter pockets of enjoyment.
If you want a fun, pretty mindless party game for you and your friends, it's not the worst choice. It's fun, but short on gas.
It’s fun, it plays smooth and although simple, it offers up a gameplay loop that can keep you going for quite some time.
When the credits scrolled and I finished Fimbul, I wanted there to be more. I wanted to explore more of the world. Go to the places that were just out of my reach. Was it because I loved what I played and needed to have more of it? I don’t think so.
For what it's worth, Rainbow Skies provides a good challenge and a fun levelling system. Though dense and repetitive at length, there are moments that are memorable.
Battlezone is one of PSVR’s bulkiest titles, but fails to drum up replayability in the long run.
The Mage’s Tale has some great elements, but the whole of the experience left me feeling a bit underwhelmed.
Theseus is a story brimming with excitement and wonder, thrown into an experience ripe for improvement. Developer Forge Reply picked a great myth to tackle, and one that works astoundingly well in VR. The shortcomings are too numerous, however, to be overlooked.
Despite my love of the 90s and all its radicalness, I won't be eagerly returning to this one, no matter how rad it may seem.
If you want a slow-moving, brick-by-brick resource gathering sim, then this might be yours. But if you're looking for something with deep complexity, endless creative options and rich world-building, you should probably look elsewhere.
Soulblight isn't built for everyone, even diehard rogue-like fans. One day I'll venture back to the Soul Tree, I'm sure of it. Just don't think it'll be anytime soon.
Despite its fun art style and great arcade feel, Soccer Slammers doesn't capture the magic and spirit of the sport it emulates.