Kyle Bradford
Visually surreal, [Space Moth DX] feels like the cover art of an Atari 2600 game brought to life
Whether you’re playing with your children, your significant other, or a room full of friends, Abraca is a tool to bring people together
Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them
The characters give Lastfight its personality, thriving off of its wacky cast and even wackier move-sets
While [NotCoD] does offer a campaign mode and a similar ‘zombies’ mode, both are completely unaware of what makes shooters fun. Or maybe it’s just that they don’t care
Momentum requires pixel perfect movement and precision to the point of insanity. The only option for progress is through trial and error. Over and over and over
While plenty of levels will look like a Super Mario Maker level from hell, they more often than not are so intuitively designed that you may understand its complexity before you even realise it
It’s surprising to see such little care done [in the console release], thanks to the age of the original PC version
Once you’re over the initial shock of visual differences you’ll come to find Exist Archive is essentially a third Valkyrie Profile game in almost every possible way
Sociological questions about mental illness and crime, unethical romantic relationships, and mysterious world building all combine into a game that demands you to think in ways many others do not.
It won't cause as many laughs as it did in Early Access, but also won't give you as many thrills as the originals. Roller Coaster Tycoon World is a fumbled hodgepodge of ideas that are emotionally detached from what makes a Tycoon game great.
Planet 2000 is the sort of rare failure that makes you look out in awe in its magnificence, knowing you yourself will never reach such an absolute. It is the worst video game I have ever played, period.
Atelier Sophie: The Alchemist of the Mysterious Book isn’t anything groundbreaking, but any fan of the series can attest the Atelier games never set out to be – and it doesn’t matter.
Despite its difficulty, Flywrench never lets up. While it’s not casting a particularly wide net, for those that fell in love with the games of its kind it is without a doubt one of the best in its class.
Halo Wars may not be as strong as some other legitimate classics of the genre, or even the franchise it is associated with. However, what it is, undoubtedly, is an underrated game that deserves more attention.
Ultimately, Genso Wanderer is a unique and intimidating game… It may lack Touhou’s epic music or its frantic bullet-hell difficulty, but it brings out what’s always been enticing about these games and, more specifically, its community’s ability to create.
Not since Mark of the Ninja have I played a stealth game that felt so impactful, lingering in my thoughts long after I put the controller down.
Persona 5 is good. It's very, very good. It's the sort of game that only comes around once every few years. It's a game that is so unique in every aspect that it'd be impossible to mistake a single moment of it for anything else. It's also a game about real life, despite the wacky hijinks you'll often find yourself in. It's about the moments you have with your friends, laughing around a hot pot as you make jokes only those there would understand. It's within those moments that Persona 5 enters a league of its own, untouched by its contemporaries in every respect.
Akiba Beat's biggest failure is, undoubtedly, its disconnect with what makes Akihabara so enticing. It is missing the heart of what you'd expect a game of its kind to have.
While there are hints of fun to be had if you search hard enough, I don't think Strafe ever makes the small moments in between worth scavenging.