Kyle Bradford
It won't cause as many laughs as it did in Early Access, but also won't give you as many thrills as the originals. Roller Coaster Tycoon World is a fumbled hodgepodge of ideas that are emotionally detached from what makes a Tycoon game great.
Planet 2000 is the sort of rare failure that makes you look out in awe in its magnificence, knowing you yourself will never reach such an absolute. It is the worst video game I have ever played, period.
Atelier Sophie: The Alchemist of the Mysterious Book isn’t anything groundbreaking, but any fan of the series can attest the Atelier games never set out to be – and it doesn’t matter.
Despite its difficulty, Flywrench never lets up. While it’s not casting a particularly wide net, for those that fell in love with the games of its kind it is without a doubt one of the best in its class.
Halo Wars may not be as strong as some other legitimate classics of the genre, or even the franchise it is associated with. However, what it is, undoubtedly, is an underrated game that deserves more attention.
Ultimately, Genso Wanderer is a unique and intimidating game… It may lack Touhou’s epic music or its frantic bullet-hell difficulty, but it brings out what’s always been enticing about these games and, more specifically, its community’s ability to create.
Not since Mark of the Ninja have I played a stealth game that felt so impactful, lingering in my thoughts long after I put the controller down.
Persona 5 is good. It's very, very good. It's the sort of game that only comes around once every few years. It's a game that is so unique in every aspect that it'd be impossible to mistake a single moment of it for anything else. It's also a game about real life, despite the wacky hijinks you'll often find yourself in. It's about the moments you have with your friends, laughing around a hot pot as you make jokes only those there would understand. It's within those moments that Persona 5 enters a league of its own, untouched by its contemporaries in every respect.
Akiba Beat's biggest failure is, undoubtedly, its disconnect with what makes Akihabara so enticing. It is missing the heart of what you'd expect a game of its kind to have.
While there are hints of fun to be had if you search hard enough, I don't think Strafe ever makes the small moments in between worth scavenging.