Holly Robinson
Seven Deadly Sins: Knights of Britannia seems try and offer a little something for everyone — which is both the game's selling point and downfall. Though it is accessible and enjoyable for many, it means everything that makes the anime so enjoyable is being spread too thin. It needs to be more focused, less complicated, and the good aspects need to be made great.
Subjects like life and death can be decidedly hard to tackle, and it is clear what Heaven Forest Nights is attempting to achieve in that it wants its players to think for themselves, go their own way, forge their own path, seek out knowledge, and make decisions without the need for instruction or guidance.
The Wild Eternal is simply enchanting. It is unbelievably immersive, incredibly moving, and teaches us all an important lesson in hardship, friendship, and the meanings of life and loss.
Despite its few faults however, Slime-san‘s quirkiness, its fast-paced gameplay, the soundtrack from over 10 acclaimed chiptune composers, and the 5 colour palette of a wonderfully vibrant world all culminate in a delightful game.
Though I still believe there is plenty of room for improvement, and it's not the kind of game you're going to want to sink hours of time into, I have to admit that I'm impressed by the hard work of the developers, artists, designers, and programmers that created Ruckus Rumble as students.
All in all, Skirmish Entertainment have created an excellent action packed platformer full of terror and adventure in End of the Mine.
Despite its brevity and simplistic nature, Don’t Open The Doors! offers an incredibly unique experience that’s worth it alone just for the extraordinary stop motion animation.
Shu is the ultimate example of how a game should take its desired platform and then shape it into the most perfect game that platform has seen.
I have to give credit where credit is due and that lies mainly in the consistently stunning visuals, the beautiful graphics, and the interesting variety of music
Despite the intense final battles, each level is nothing but a gift to its players
[Masquerade: The Baubles of Doom] never takes itself seriously, smashes the fourth wall, and even the potty jokes are funny
Reminiscent of George Orwell's Nineteen Eighty-Four, it's ideal for hardcore gamers, casual gamers, journalists, writers, editors, and anyone who wants to learn more about real-world political issues