Richard Seagrave
For those with a great deal of patience looking for a challenging 2D platformer with huge amounts of character, Monster Boy and the Cursed Kingdom is great. For everyone else, it’s likely to be frustrating just as often as it is fun, severely putting a dampener on the whole affair.
Sure, it’s not as polished as the likes of God of War, but I don’t care. When Darksiders III works well, it’s just as entertaining.
Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight are both very good, but they don’t quite feel like they’re worth their asking price.
A safe sequel that changes little and only takes tiny steps to improve its own tried and tested formula.
It’s far away from being perfect, but Horizon Chase Turbo is one hell of a stylish way to waste 30 minutes of your day.
I really hope Fallout 76 is turned around, I really do. I have a lot of respect for Bethesda for publishing quality single player releases such as The Evil Within 2, but Fallout 76 is just dire. It shouldn’t have seen the light of day, and you shouldn’t buy it
As it currently stands, Battlefield V doesn’t do anything out of the ordinary, but it’s atmospheric, tense and wildy entertaining. Buy it for its online offerings but not for its single player campaign, which is the weakest aspect of this release. Though whether or not you buy Battlefield V now or when it’s more feature complete is up to you.
Sure, it doesn’t quite look or perform its best on Nintendo’s hybrid console, but being able to dip into the game anytime, anywhere more than makes up for it. Whether you’ve got a few hours or a few minutes to spare, booting up Diablo III will always provide an entertaining way to fill them.
Spyro Reignited Trilogy is a game best enjoyed in bite-sized sessions, otherwise it soon begins to feel like a chore.
Mission stories once again act as great training wheels to get players up to speed with the game’s mechanics and environments, and from there, Hitman 2 has a wealth of possibilities just waiting to be explored, enjoyed and revelled in. And they should be.
All things considered, Omen of Sorrow is a very competent fighting game.
If the time spent creating its passable story and stat-building busywork had been spent further developing the core music rhythm gameplay and adding more songs, Gal Metal could have really been great. As it is though, it’s simply a curio that will bore and frustrate more than it entertains.
As a package, Taiko no Tatsujin: Drum ‘n’ Fun! is a formidable one; on your own, you can spend ages playing though all the songs on offer while also unlocking new ones, and with others by your side you can play some of the funniest minigames I’ve had the pleasure of encountering in recent years.
Also, thanks to its story mode being quite inaccessible to those who aren't familiar with the series, it's not even a good entry point for those wanting to take their first steps into its thoroughly entertaining world. It's not a bad game by any means, but My Hero One's Justice has very limited appeal.
While Rondo of Blood is entertaining enough, the lack of extras and the inferior version of Symphony of the Night being included in this package is sure to disappoint.
Soulcalibur VI is undoubtedly the best single-player fighting game available right now. And should the game's online features work without any hiccups, its unique brand of combat should make it essential for fighting fans too. There's just nothing else quite like Soulcalibur out there.
There's a reason why Disgaea spawned so many sequels and spin-offs, and that's because it succeeded on so many levels. Its storytelling, humour and accessible yet deep gameplay were all phenomenal when it released in 2003, and even 15 years later it all stills holds up magnificently.
Despite its late-game woes though, Home Sweet Home is definitely worth a horror fan's time.
With more modes, tighter controls and more accessibility options, Dakar 18 could have been a really good game. But as it is, it's both horrendous and decent depending on which vehicle type you choose to play with and on what difficulty.